InflightDataDisplay
Display inflight data of the last 0.5 seconds at 32fps
You can get the numbers by calculating
Panel upper limit * the percentage
Enter the input you wanted in the variables
DataInA, DataInB, DataInC, DataInD, DataInE, DataInF
It has 100+ variables.
96 of them are just used as storage
(The game only support 7 sig fig calculation)
It is highly recommended to build your plane on it or put your plane into the build as sub-assembly
Link to a wasp with this thing installed
BUT, if you only need one panel for decoration
You can take away panel A and enter the following 20 variables
Please enter the variables in the same order as below
Variable name: tickseconds
Expression: 0.03125
Variable name: DataInA
Expression: (put the input you want here)
Variable name: ulimA
Expression: 1
Activator: ulimA=0
Variable name: s16a
Expression: s15a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s15a
Expression: s14a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s14a
Expression: s13a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s13a
Expression: s12a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s12a
Expression: s11a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s11a
Expression: s10a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s10a
Expression: s9a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s9a
Expression: s8a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s8a
Expression: s7a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s7a
Expression: s6a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s6a
Expression: s5a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s5a
Expression: s4a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s4a
Expression: s3a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s3a
Expression: s2a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s2a
Expression: s1a
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: s1a
Expression: (sign(DataInA)+1) * 50000+((abs(DataInA)<10000)?(round(abs(DataInA)) * 10):(round(abs(DataInA) / pow(10,floor(log10(abs(DataInA)))-3)) * 10+floor(log10(abs(DataInA)))-3))
Activator: Time-repeat(Time,tickseconds)>tickcount
Variable name: ulimA
Expression: (floor(repeat(s1a,100000)/10) * pow(10,repeat(s1a,10))
Activator: (floor(repeat(s1a,100000)/10) * pow(10,repeat(s1a,10))>ulimA
Variable name: tickcount
Expression: Time-repeat(Time,tickseconds)
Activator: Time-repeat(Time,tickseconds)>tickcount
Specifications
Spotlights
- goboygo1 2.6 years ago
- PlaneFlightX 2.6 years ago
- Mekomara 2.6 years ago
- SnoWFLakE0s 2.6 years ago
- NatsukiHoshino 2.4 years ago
- Scratchoza 2.6 years ago
- ShootsPlanes 2.6 years ago
- PaperPlaneHasDream 2.6 years ago
- Kwoshent 2.6 years ago
- Icey21 2.6 years ago
- Richflysplanes 2.6 years ago
- TheCommentaryGuy 2.6 years ago
- GriseoCattus 2.6 years ago
- TRD6932 2.6 years ago
- MrCOPTY 2.6 years ago
General Characteristics
- Created On Windows
- Wingspan 1.6ft (0.5m)
- Length 4.9ft (1.5m)
- Height 1.6ft (0.5m)
- Empty Weight 628lbs (285kg)
- Loaded Weight 628lbs (285kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 129
Parts
- Number of Parts 14
- Control Surfaces 0
- Performance Cost 183
I might upade this thing sometime later, this thing is stupidly user unfriendly
@Bummer
.
Official Changelog
Manual / Guide
How was this made? I dont remember the game having this much depth. Returning player here,
好是好但是这一堆默认变量嘛……
建议出一个简易版(
(虽然但是,做的好牛逼啊xwx
Dammit, you beat me to it! Excellent interface and all around great work!
I would definitely say that there is a lot of room for optimization however--100 variables is a little finnicky to work with.
This is very impressive - you have my upvote!
Could be a check up display, helicopters use those to check the engine status. Looks good already
Ima literally upvote this because it looks cool despite not trying it out
Nice