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CONTROLS
- Custom camera 1: Cockpit view
- AG1: Afterburner
- AG8: Toggle pitch sensitivity (high agility/high precision)
- FireGuns: Fire plasma autocannons
Specifications
General Characteristics
- Created On Windows
- Wingspan 252.2ft (76.9m)
- Length 321.8ft (98.1m)
- Height 36.9ft (11.2m)
- Empty Weight N/A
- Loaded Weight 217,358lbs (98,592kg)
Performance
- Power/Weight Ratio 0.62
- Wing Loading 21.9lbs/ft2 (107.2kg/m2)
- Wing Area 9,902.8ft2 (920.0m2)
- Drag Points 631667
Parts
- Number of Parts 421
- Control Surfaces 9
- Performance Cost 1,487
Thanks, @Rodrigo110
Beautiful design, functions even better than it looks!
@Davisplanez Just so you know, if you like a build, you can hit the upvote button to the right so it ranks higher and more people can see it.
wuuuuttttt
@Quagga It means that whenever I do something repeatedly, I make improvements to the process so it doesn't take me as long, and/or works better.
What are incremental efficiencies? @SledDriver
@SledDriver sounds brilliant
@BaconRoll Now you're giving me ideas... how about Donkey's Desire?
@RailfanEthan I'm relieved.
@Quagga Thanks! Lots of practice, thinking outside the box, incremental efficiencies... and most importantly, staying true to my vision.
How do you create these works of art? @SledDriver
@SledDriver it is sweet beans
Brilliant!
And that name is hilarious
At least it isn’t called ‘Donkey’s Jealousy’
@EternalDarkness
I'd prefer a simple featureless tube that launches whatever you tell it to, rather than an actual cannon that looks like a cannon and fires only one kind of shell. With the generic, featureless launcher you could make it look like whatever you want, and have it fire shells that you could design yourself. Also, a simple model would be easier to add than a complex cannon model with animations, etc.
@SledDriver that would be great. Even better, an actual cannon. XML adjustable as much as possible.
@EternalDarkness Yeah. The reason I don't add them to my builds any more is because they add so many parts. A 60-shot BombCannon means 121 extra parts. I wish the developers would make a generic launcher that would just spawn whatever it's launching (bombs, shells, fuselage blocks, subassemblies) at the moment of firing.
@SledDriver true. Bomb guns do tons of damage.
@EternalDarkness Maybe it works for recoil, but it doesn't damage bridges or windmills any more. I tried setting impactForce to 5 million, and nothing happens.
But if you really want to destroy windmills and bridges, nothing beats the good old full-auto BombCannon.
@SledDriver it must have reset impactForce. It's still available through XML. I used it for recoil on my second latest ship, although to variable effect due to lag.
@EternalDarkness Something tells me you haven't tested that build lately... impactForce used to do that, it was removed entirely in the 1.7 update. I, too, used to enjoy pushing ships around and demolishing bridges with bullets...
@SledDriver if it has enough impact force, it blows both windmills and bridges apart. Try with this.
@EternalDarkness Try them on ships... see the gif here to see the effect.
I didn't know bullets could damage windmills -- can they? I thought only explosive weapons could do that, just like with bridges.
@SledDriver but not blow up windmills. That's what I tested it on. I didn't try it against planes.
@EternalDarkness You don't consider these OP enough? Every bullet hit causes an explosion...
I keep forgetting that a crosshair that looks good at 4K will be too small on a smaller monitor. Maybe I need to start building multiple cockpits.
@SledDriver I just tested it. I was expecting OP guns. Still, it was very fun to fly. I'd only add a bigger crosshair. Maybe a horizontal and vertical line (+)?