F-22 'Raptor' update 1.11
Lockheed Martin
F-22A "Raptor" Update 1.11
F-22A 'Trigger' skin.
F-22A 'Mobius 1' skin.
666 parts version (full cockpit, potato plane).
586parts version (no camo, no markings, no weapons bays, potato cockpit, potato plane).
HI
Life is getting busy lately, that's why this took longer than it is suppose to be.
But this is not a place to rant isn't it.
May I present to you, the upgraded Raptor with patch 1.11 parts.
Not so much change on the outside, the inside (flight model and cockpit) is the part that get most of the work.
FT code warning
I've use PID function for sometimes now but I've never touch the integral function because the function accumulate and it mess up my control.
But thanks to Snowflake's advice about the integral function, I'm able to use the variables setter to create my custom integral function.
So the PID is now complete and this Raptor will be the smoothest flying build I've ever created.
Finally thank you for your kind support.
Also, big thanks to @PlanariaLab and the 1-part-HUD they made.
My HUD is basically a modified PlanariaLab's HUD.
Also, thanks to WIZARD2017 for smoke generator, it maybe noisy buy the visual is definitely worth it.
I hope you all enjoy flying my Raptor!!
New and/or updated features:
- Upgraded flight model with ' custom integral function'
- Upgraded code in wings to better control roll at high angle of attack
- Better sustained turn rate.
- Wings flutter is not as bad as the old Raptor
- Rudder doing 'toe in' during takeoff, I just didn't noticed it in the old build so here it is now
- Flaps behavior move more like real life counterpart
- New gun smoke effect from WIZARD2017.
- New landing gear bays
- Reworked wings
- Reworked vertical and horizontal stabilizers
- Reworked jet nozzles
- Entirely new semi-realistic cockpit.
- Minimap display.
- Reworked markings and decals
- Heavily modified planarialab's 1-part-HUD with gun sight
- Pilot model that hide itself when cockpit view is activated.
Controls:
- AG1: Supermaneuvrability mode. (Disable aoa limiter to be able to do PSM. This AG also enable differential thrust to help in yaw axis.)
- AG2: Enable roll control for thrust vectoring control. (I don't know if Raptor have this so this feature is just mainly for fun.)
- AG3: Arm missiles.
- AG5: Open canopy.
- AG6: Disable integral function. (May or may not reduce shaking by disabling auto-trim.)
- AG7: Activate this AG to disable wing flutter effect. (Will definitely reduce shaking)
- AG8: Toggle lights.
Supermaneuverability
AG1 is what you need to activate to do impressive maneuvers, when you press AG1 There are blinking light in the cockpit indicated that supermaneuvrability is on , the aircraft will gain more maneuverability and will stall when you pull hard while the plane is slow enough. (about 370 km/h)
This plane have limited thrust vectoring control so PSM will be a little difficult.
Differential thrust will be activate by AG1 as well, even with 0 throttle setting.
Gallery
- My signature maneuver, now with 2nd person perspective.
"In a Raptor, I could put my kid in there and he can do this all day (he violently pulling the stick around) at whatever speed, and nothing bad will happen to the airplane."
-Randy "Laz" Gordon-
Specifications
Spotlights
- This craft is curated
- pancelvonat 2.1 years ago
- RussianAce 2.1 years ago
- Chancey21 2.1 years ago
- RicardoACE 2.1 years ago
- Zaineman 2.0 years ago
General Characteristics
- Successors 54 airplane(s) +3820 bonus
- Created On Windows
- Wingspan 45.1ft (13.7m)
- Length 61.8ft (18.8m)
- Height 17.1ft (5.2m)
- Empty Weight 46,440lbs (21,065kg)
- Loaded Weight 60,581lbs (27,479kg)
Performance
- Power/Weight Ratio 1.323
- Wing Loading 78.5lbs/ft2 (383.5kg/m2)
- Wing Area 771.3ft2 (71.7m2)
- Drag Points 2146
Parts
- Number of Parts 981
- Control Surfaces 4
- Performance Cost 4,368
There are 2 COM2 buttons in the cockpit!!!
lol
This suppose to be COM1 and COM2 right next to each other.
Of all the time I test fly this, I have never see it.
Maybe I need some eyesight check.
And thanks to Khanhlam for pointing it out.
Please tell me if there are any problems/bugs.
This plane is so complicate I might not get every little function right.
excuse me, i know this is a really old post, but has somebody made an rotf/dotm starscream repaint of this? i'd do it myself but idk how
excuse me, i know this is a really old post, but has somebody made an rotf/dotm starscream repaint of this? i'd do it myself but idk how
I can’t figure out how u did that maneuver
期待更新。
how do i psm
@GuyFolk How did you set the missile launch sequence to work from lwft to right? because I planned to add custom missiles But then The sequence wont turn out right, and the bay door closes on the left side bay door even if theres a missile still inside
This is gonna look insane in SP2
Does this thing have a fuel probe?
GuyFolk effectively rules the ace combat category
when deloying the missles they just drop out of the sky and do nothing
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⠄⠈⠉⠻⢿⣿⣿⡀⠀no way only 981 parts
you should make a way higher part with a startup sequence (probably around 1300)
If you teleport the plane goes crazy, how do you fix this?
If you teleport the plane goes crazy, how do you fix this?
this is THE most realistic Raptor I've ever flown.
I thought this was SIMPLEplanes
@GuyFolk how do i turn on the center screen like in the video?
@Dyonic02
I use airbrake with FT code in it to simulate deceleration.
Also, high drag scale for wings will be an easy way if you don't want to make airbrake with FT code.
@GuyFolk
Hi, how did you make this airplane have such a realistic deceleration, with few drag points?
I'm working on a project with a similar weight, but more than twice as many drag points, and even so it has a much lower deceleration, and consequently, less realistic...
Hummmm... No success, with the quotes "I made this" (Found it while going down the SP rabbit hole)... Although he said he said he ment the "ejection seat" he made so, Shrugs*
HELP THIS PLANE IS TO GOOD
Inf/10 take a break
can you make an f16?
Can you make a mobile version?
Will be very appreciative