War Challenge United Season 4 [ENDED]
Welcome To WCU S-4!
Year: 1950-1970
About:
War Challenge United is a roleplay challenge involving players that choose to participate either as a country
or a manufacturer
. The aim of the challenge is to gain the most influence and rise to the top.
The majority of the challenge will take place on the WCU Discord Server. Click to join.
Country:
As a country, your main goal is to perform operations that will allow you to gain more power. You can choose to go solo or form an alliance (maximum of 5 players). You must either build or buy your units (vehicles, weapons, etc.) to use in your operations.
You can also choose to be a neutral country. This prevents other players from invading or attacking you, but also prevents you from doing the same to them. If you start as a neutral country, yes, you can choose to switch, however, you cannot switch back to being neutral after attacking another player.
Upon joining, you're allowed to register your country. This includes the name, manpower (active and reserve), ideology, and a flag for your country to identify with.
- Countries may also choose to make their own vehicles and weapons.
Currency:
The currency of the challenge is called World Currency
or WC
. WC is what you can use to perform different actions that would involve currency exchange, buying units, research, upgrading your units, or buying land.
Upon registering as a country and receiving your own channel, you start off with 3000 WC as your balance. Now you may be asking, "how can I earn more WC?". Well, you can earn WC through several methods:
- Daily income (You earn
150 WC
daily as base income regardless of chosen ideology) - Chosen ideology
- Factories
- Invading a player nation
- Invading an AI nation
- Selling units
Participating in limited time events
Factories: Factories allow you to earn passive income daily (every in real life 24 hours). Each factory costs 170WC to build, however, each factory also earns you 200 WC per day.
You can have a maximum of 10 factories, earning you a total of 2000 WC. This adds to the daily income of your chosen ideology.
For example, say you chose democracy, which makes you 650 WC
, and you spent 1700 WC
to build all 10 factories
, your balance would now be 1300 WC
. Adding your daily income with factories gives you a total of 2800 WC
(2000
from factories, 650
from ideology, and 150
from standard income), making your balance 4100 WC
Ideologies:
There are 6 current ideologies:
Socialism
Communism
Nationalism
Fascism
Liberalism
Democracy
- These will affect how much money you earn.
220 WC with Socialism
250 WC with Communism
210 WC with Nationalism
240 WC with Fascism
350 WC with Liberalism
650 WC with Democracy
New:
Manufacturer:
As a manufacturer, your job is to make the units that you or other players will use in the challenge. You can choose to make your own units as a country, or work for another player's country. Ultimately, you decide who can buy what you build.
Note: You must send your builds to the approval
channel to have them validated for use.
Current Map:
Terrain Map:
Current List Of Player Nations:
Republic of Adretia (ADR)
Tactonian Federation (TAC)
Holy Froge Empire (HFE)
Indonesia (NKRI) formerly Marineon (MAR)
Republic of Volnoslavia (VOL)
Democratic Soviet Republic of Michigan (DSRM)
Slavonia (SLV)
UASST (UAS)
Federation of Vermont (FOV/CR)
Republic of Tongo (ROT)
Zanistva (ZN)
Kingdom of Halvestein (KOH)
Empire of Funagawa (EOF)
United Republic of Havonec (URH)
Soviegypt (SEG)
Scandivian Federation (SF)
Euredian Union (EUR)
Gazian Federation (GAF)
Brebem (BB)
United States of Bismarck (USB)
Impala (IMP)
Weimar Republic (WR)
Union of Aldonesia (UOA)
This is map for this season. As new players gets added and territories expand, changes will be made to the map. This will be updated both here and on the (WCU Discord Server)[https://discord.com/invite/mya5nHgwVX].
- Upon registering your country, you'll be given an available spot on the map. This will be chosen by a Challenge Updater; You may not choose your own location. You will receive a
3-day grace period
, preventing other players from attacking you. If you're entirely new to WCU, you can request an extended 1-week grace period by mentioning one of the Challenge Updaters on the discord server.
PVP System:
Attacks
The basic PVP system is cause-and-effect. Both sides of the conflict will determine their actions first, then a challenge updater will determine whether or not one's attack is successful or not. Aside from that, map terrain will also affect one's attack.
In some cases, players may engage in RTS (Real time strategy) operations.
- These are quick time events and both players must be present at the time of declaration for it to take place. Each player will be given
8 minutes
to write their response, and a challenge updater (PVP Updater in this case) will determine the results of each response in real time.
Example:
RPer 1: [Nation #1] orders an attack in the southeastern front of the battlefield forming a flanking maneuver on the enemy.
Challenge Updater/Mediator: [Nation #1] has successfully flanked the enemy lines with the cost of high casualties. How will [Nation #2] respond?
RPer 2: [Nation #2] Will order a counterattack in order to regain lost ground from [Nation #1]'s attack.
etc etc.
OfCourse, your operations will need to involve a little more strategy than just "form a defensive line and prevent enemy advance". You'll need to list your military units and include a clear plan/strategy. The better the planning, the more likely your operation is to be successful.
Defense
Defending is also quite similar to the attacks. This time however, the players are free to set up their defense wherever they like. Depending on the environment, defense effectiveness may change whether for good or for bad.
You're allowed to set up defenses prior to any PVP/PVE engagement, such as an armored line, a no-fly zone, established air defense systems and patrols.
Reputation
The Reputation system is simple, AI nations beside you will think differently about you depending on your actions. So if you invade a nation, AI nations will think negatively of you and will start to distance themselves from you and will most likely reject treaties or other proposals. On the other hand, being friendly towards them would most likely give you an economic boost allowing you to gain more income.
- Depending on your diplomacy, you may be able to convince an AI to accept your proposal.
Time Frame Update
This season the year changes every Saturday and Wednesday. As with previous seasons important events like WW1, WW2, the Cold War, things would slow down. But in times where nothing really happened, 1920s to 30s the time would move twice as fast.
Example:
1910-1920 1.5 Weeks
1920-1930s 1 Week
1930s-40s 1.5 Weeks
Rules:
RP Rules 1.0
1: Metagaming:
- According to Wikipedia "Metagaming can refer to aspects of play that occur outside of a given game's fictional universe. In particular, metagaming often refers to having an in-game character act on knowledge that the player has access to, but the character should not." By violating this rule, you get your leader executed - Meaning you'll forfeit your country, and it will return to being AI controlled. Additionally, depending on the severity, you may not be allowed to re-register or join the following season. This also applies to higher-ups, and their RP related roles will be revoked.
2: Revenge Killing:
- If your first nation is taken out, you can still go back and re-register. However, should you choose to attack the player that you lost to again, you get revoked of the benefit of having 1 or more nations permanently. This rule does not apply after 1 week of spawning a new nation in.
3: Spawn Killing:
- In order to stop this from occurring, new nations are to have a 3-day grace period as previously mentioned, wherein they can prepare their things for the challenge. Should a player attempt to attack a player during their grace period, their units involved in the operation are to be all wiped and are to be deleted entirely, although losing such units will still cause their debuffs (such as decreased morale or destabilization). No refunds will occur should you attempt this.
4: No God-modding
According to Urban Dictionary, God-modding is basically "when someone’s character has the ability to do practically anything without limits or boundaries. An example is when they simply cannot be harmed by any and all means other RP-ers try". This includes the act of taking control of a country on the map without any permission.
If you are caught God-modding, any action that was done by you will be reverted. This includes income (excludes daily) war income, wars, and buying units. You will also be kicked out of the Season, and potentially may not be able to join the next.
4: Don't Be Too Edgy
I get some of you like to be fascist governments, but don't go too wild. Let's not be a Nazi server.
If you have any questions or concerns list them in the comments below or mention one of the staff members on the WCU Discord Server.
Thanks for participating. Have fun!
Rewards:
1st Place: 15 Upvotes
2nd Place 10 Upvotes
3rd place: 5 Upvotes
Additional info:
All builds uploaded to the challenge and are a successor of this post will receive at least 1 upvote. I will personally check through and upvote your builds.
If you would like to simply join as a spectator, you can.
Approved vehicles/weapons price list:
Note: Vehicles will be evaluated and their cost increased or decreased based on their abilities.
Ground:
1,000x Infantry = 1 WC
160-80xTowed Artillery = 1 WC
180-80x Towed Rocket Artillery = 1 WC
5-30x MBT = 1 WC
80-10x Light Tanks = 1 WC
5-10x ATGM Carrier = 1 WC
10-30× HEAVY TONK = 3 wc
40-10x IFV = 1 WC
80-40x APC = 1 WC
1,000x Trucks = 1 WC
100-10x Armored Car = 1 WC
50-10x Wheeled Tank Destroyer = 1 WC
20-5x SPG = 1 WC
40-10x Mortar Carrier = 1 WC
40-5x Wheeled SPG = 1 WC
20-10x SPAAG = 1 WC
80-20x Assault Gun = 1 WC
10-1x MLRS = 1 WC
1x Missile Vehicle = 1-4 WC
1x SAM Sites = 10 WC
100-10x AA Gun Sites = 2 WC
20-10x Engineering Vehicle = 1 WC
80-10x ARV = 1 WC
40-10x AVLB = 1 WC
2,000x Technicals = 1 WC
Special - cost will be determined by manually.
Air:
10x Interceptor = 2-6 WC
10x Jet Fighter = 2-8 WC
10x Jet attacker = 2-4 WC
10x Bomber = 3-6 WC
10x Intercontinental Strategic Bomber = 4-10 WC
10x Supersonic Bomber = 6-12 WC
10x Transport Plane = 2-6 WC
10x Liaison aircraft = 1 WC
1x AWACS = 1-6 WC
10x Maritime patrol aircraft = 1-4 WC
10x Attack Helicopter = 1-6 WC
10x Transport Helicopters = 1-4 WC
10x Aerial Tankers = 2-6 WC
Special - cost will be determined by manually.
Sea:
1x River Monitor = 10-80 WC
1x Corvette = 10-20 WC
1x Frigates = 20-45 WC
1x Destroyers = 60-85 WC
1x Missile Cruiser = 80-120 WC
1x Battleship = 100-1000WC
Carrier conversions will be priced manually.
1x Escort Carrier = 80-120 WC
1x Light Carrier = 140-220 WC
1x Fleet Carrier = 450-800 WC
1x Super Carrier = 900-1000WC
1x LHD = 30-60 WC
1x Attack Submarine = 70-120 WC
1x Nuclear Powered Attack Submarine = 80-190 WC
1x Troops Transport = 1 WC (Max Troops: 1000)
100x LCVP = 1 WC (Max Troops: 30)
1x Supply Ship = 10-20 WC
1x Repair Ship = 10 WC
1x Hospital Ship = 10 WC
1x Narco Subs = 1 WC
1x Small Floating Dry Dock = 10-60 WC
1x Radar Station = 2 WC
1x Sonar Station = 2 WC
Special - cost will be determined by manually.
Winners Of WCU Season 4:
Country and Manufacturer respectively
First Place (15 Upvotes):
@TheHamburgerCorperation
@Panzergoal
Second Place (10 Upvotes):
Third Place (5 Upvotes):
@Jetmaker
@Ns202
Manufacturers who made the most sales:
- Blue Sky with a total of approximately
100,000 WC
- Oprom with approximately
24,000 WC
- Tactical Dynamics with approximately
20,000 WC
Special thanks to:
@lewishasnoiq - Server Owner
@FlirBlitz - Supervisor
@Jetmaker - Map Updater
Members who helped with the screenshots for this season's banner:
@SPairforce
@DSTRBLTZ
@Dragoranos
Specifications
Spotlights
- FlirBlitz 10 months ago
- DimitriIqbal91 10 months ago
- Rondine 10 months ago
- SPairforce 10 months ago
- Dragoranos 10 months ago
- Michiganstatepolice 10 months ago
- lewishasnoiq 10 months ago
General Characteristics
- Successors 8 airplane(s) +583 bonus
- Created On Android
- Wingspan 1.6ft (0.5m)
- Length 3.3ft (1.0m)
- Height 3.3ft (1.0m)
- Empty Weight 44lbs (20kg)
- Loaded Weight 44lbs (20kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 266
Parts
- Number of Parts 3
- Control Surfaces 0
- Performance Cost 7
Season 4: 1950-1970 has ended. 1/22/2024.
@Redbaronskie Click this to join the server ------> WCU Discord Server.
2 weeks? We did good flir
@DeltaLinkAviation
Bruh
SMH
Such a short season.
You're welcome lol.
@FlirBlitz Thanks mate. I appreciate all of ya'll for helping me get this far
my man reached gold
finally
Congrats man
@Monarchii You can register your manufacturing company (list the name, type, and a logo) and side with a nation which will serve as your "headquarters" who you'll mainly sell to - your headquarters would decide who else you're allowed to sell to at any given point, OR you can choose to work independently and sell to anyone, you're free to choose either one.
@DeltaLinkAviation i am interested in joining as a manufacturer, what do i have to do? should i be siding with a nation or is it a free-all-take-all with me only providing the "blueprints" for equipments that nations can buy?
pov: they use your plane on the thumbnail (big pride)
I’m doing my part :3
Perfect
@Redbaronskie about section
@DeltaLinkAviation were is the season 4 discord server then ?
@Impotato4045 Sure, you can make replicas if you choose.
am I able to make replica aircraft as a manufacturer?
WOOOOOOOOO
this seems interesting
@Redbaronskie This season started on January 1st.
@DeltaLinkAviation when dos the new season begin ?