[AI-MSL] Patsen AShM
AI-MISSILE WOOOOOO!!!!
[ Tier Rating : II ]
Interceptable with enough rounds in the air
(tested using Noshvorshyik-class LST's 4x AK-630, 5000rpm each, with a total of 333 rounds/s in the air)
another new project, managed to make it work decently enough, quite happy with it.
I originally planned to actually make the first one a THAAD Missile(as hinted by my scrapped project I recently uploaded), but as it turns out, the gyroscope has problems with actually aiming it, as such, the result was that it misses all the time, this was especially bad for the THAAD since it was a hit-to-kill kinetic missile, as such, as such.. now we have Patsen as a replacement; I might revisit THAAD or Surface-to-air Missiles if I get around it.
anyway, the main aim of this new project is basically to test out your onboard CIWS(a.k.a last-ditch defensive MG) system on your ship, if you can deflect it, good, if you can't.. tough luck, you need more CIWS pretty much(or try improving their accuracy, nudge the cockpit closer to the CIWS)
the system itself is rather.. inaccurate maybe..? but is good enough for Surface Targets, reliably hitting even the Bangka Boat I made; the accuracy is about 20-30m for moving aerial targets(just to know if it could do it) so anything smaller then it would have problems, but I mean come on, no one in their right mind would use an Anti-Ship Missile for Anti-Air... right..?
originally planned only to make it just a flying bomb, but cause the part is so low I might as well add some flavour for it, modeled it's fin and wing placement based on my favorite AShM, the HY-2 Silkworm(Chinese P-15 Termit, basically.), which is probably the next Missile I'll make lol.
[ Controls ]
- Lock Enemy.
[ Credits ]
- System based on @831's AI Air-to-Ship Missile
Specifications
Spotlights
- LunarEclipseSP 8 months ago
General Characteristics
- Successors 1 airplane(s) +14 bonus
- Created On Android
- Wingspan 10.8ft (3.3m)
- Length 19.3ft (5.9m)
- Height 4.5ft (1.4m)
- Empty Weight N/A
- Loaded Weight 22lbs (10kg)
Performance
- Power/Weight Ratio 626.911
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 0
Parts
- Number of Parts 18
- Control Surfaces 0
- Performance Cost 75
@CONSTRUCTORMARIACHI917 I see, so you spawned many missiles, it is fun, I get it, especially because they lock on to each other XD
@MonarchiiwithastolenMG I mean when I summoned several bots in aggressive mode, everything became a mess, but it was fun.
I'm sorry but it's hard for me to explain things well, even worse for a person with a different language:(
@CONSTRUCTORMARIACHI917 I do not get what you mean, I did use the translator
@MonarchiiwithastolenMG Did you use the translator?
Sorry for the way I speak, I'm not used to using the translator:p
@CONSTRUCTORMARIACHI917 ??
Sinceramente está bien padre cuando está jugando invoque un montón y todo se volvió un desmadre xD
@windshifter1ets just say F-001 sank alone when it was detached from the fleet for support purposes Offshore; yes, its a bomb, its not really a part of the M-War, its just a project i had wanted to try out for a while, kinda failed with the THAAD i made but this one worked well enough; besides that, most of my workhorse fleet is from what id call "old world equipments" which are basically 70-90's equipment with some modernization, there are some new ones yes(such as F-001) but most of them are old since the Monarchii Royal Navy operates long-lived vessels is the idea, im working on actually making that old world fleet, and as of now, currentlt working on a ship heavily based on JS Shirane, but with some Soviet touches; if you wonder why "old world", short version is basically that the Monarchii had a war around those time, as such, there's a lot of equipments from that time period, and since they're still a good equipment, its a waste to immediately decomission them, that's why lol, most of the 70's equipment are retired, but late 80s and 90s equipments are still rather good enough as a reserve fleet or expeditionary force of sorts
@LunarEclipseSP Once the war restarts you may need the full fleet as shown in the diagram - I am designing something amazing, and planning many other projects too! (Frankly I didnt know I could do it until now)
@windshifter1 great! Thanks for understanding <3
Once again this forum is a stub
@LunarEclipseSP Ok, understood.
@windshifter1 that formation diagram is how would it looks like when in full power armada.
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I also need to developing and updating this forum because in fact this forum is a stub. Stay tune to following up the new update about this forum.
@LunarEclipseSP So then your formation diagram is irrelevant https://i.ibb.co/yN83scr/Monarchii-formation.png
@windshifter1
"Dont normal navies normally stick together for the most part? Hence the idea of a fleet?"
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only some escort fleets who sticking together with the big ships, while the rest is spreading and wandering around their patrol route (in this operation)
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Extra info: Aircraft Carrier Bernkastel isn't participated in Operation 'Frosty Whimsy'. She was still stationed during that time, like i said the Invincible Fleet during the Operation 'Frosty Whimsy' is just only a half of their armada power.
@windshifter1 actually i had no idea about it, even though i don't know about it either. About that one F-001 frigate who couldn't make it, maybe that was @MonarchiiwithastolenMG 's business, so try to asking him instead.
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And the thing that i know about it that one sunken frigate wasn't the part of the Invincible Fleet
@MonarchiiwithastolenMG Based on the image, isnt this just a flying boom bomb?
@LunarEclipseSP And also the question about the sunken F-001 details has not been answered, along with how many were sunk along with it.
@LunarEclipseSP Thank you for this information. Dont normal navies normally stick together for the most part? Hence the idea of a fleet?
@windshifter1 during their patrol in Snowstone (Operation 'Frosty Whimsy'), the Yamato Strike Group is freely spreading, not sticking together. And i guess they just consisting just only half of their armada power, not with the full armada power. In order to make it fair-play and realistic.
@MonarchiiwithastolenMG @LunarEclipseSP @SamuelJamesCastor Did we sink anything else important? Our ships report sinking not one but a decent few enemy vessels
@MonarchiiwithastolenMG @LunarEclipseSP @SamuelJamesCastor
I was wondering if you could make us a small digital drawing overlayed on the snowstone map - Currently I dont know anything about your base cities, and usage of locations (which is unrealistic). This is just so we know where we can target or not after the treaty is over. Also, I want to know, what was the F-001 that we sank? What naval position did it have, what type of boat, armament, personell, and whatnot. Was it a flagship? Where was it in the positioning of the fleet (vanguard, etc.)? What purpose/division was it assigned to?
@Ku if your build aren't that amazing then I don't know what I am then lmao; I'll try my best lol
@MonarchiiwithastolenMG Lol good luck. It's not that I don't have the technical know-how to make it, but I simply don't have time to make it right now, plus I never considered my builds to be aesthetically coherent or pleasing; perhaps someone else would do a better job at it.
@Ku oh, so a roly poly orbit of sorts, alright, I'll see what I can do with that, big circles huh.. hmh
@MonarchiiwithastolenMG Honestly if they can just fly around the map in big circles at high altitude at high speed, I'd be happy.
And yes a Hera or an Iskander or something would be amazing
@Ku so something like Hera yes?; also, do you want them to like, be a full size(climb, and then dive down) or just the terminal warhead?