AAI-AOI SkyRaider-TBNB-Freedom Fighter
History:
In the secretive and unknown areas of Area 51, three leaders in military technology, one being the head of AAI, meet in a room deep under the Earth's crust. The three leaders, one from AAI, one from AOI, and the designer in the UK met in the room to discuss a plan. The plan was to make a plane, that can hold 2 or MORE Thermobaric Nuclear Bombs, hence the name. The leader of AOI mentioned his bombs, and were willing to sell. The head of AAI accepted the offer, and ordered 6 of them. The leader from the UK brought up the idea of making a design based on AOI's, since their planes were successful. The design of this plane was hatched. The three men gathered 5 engineers and 10 scientists from each group, and met in the bunker. They then designed the plane, which was then first tested 3 months after they hatched the idea. The plane is in use by the Anarchist Air Force and Army, aswell as 500 of the 2,000 planes were sent to AOI.
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Engines:
7x XVI - Uranium-powered Blasto 5271's
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Armament:
6x AOI Thermobaric Nuclear Bombs, 40KT each
(Credit to ronyseptian17 for the bombs)
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Evasive Actions:
-x200 high flame flares
-ECM Jammer, lasts 10 minutes
-AAI-AOI Phantom Cloak, hides plane from ALL enemy radar, lasts 2 hours
Specifications
General Characteristics
- Successors 1 airplane(s)
- Created On iOS
- Wingspan 50.6ft (15.4m)
- Length 97.1ft (29.6m)
- Height 20.4ft (6.2m)
- Empty Weight 31,631lbs (14,348kg)
- Loaded Weight 129,086lbs (58,552kg)
Performance
- Power/Weight Ratio 1.827
- Wing Loading 125.9lbs/ft2 (614.7kg/m2)
- Wing Area 1,025.3ft2 (95.3m2)
- Drag Points 13780
Parts
- Number of Parts 169
- Control Surfaces 6
- Performance Cost 1,046
Yeah, main designs are always fighters and bombers, but we do make non military planes @AnarchistAerospaceIndustries
@ronyseptian17 Its a nice bomb! I really like it!
Cool,are that my super bomb,oh... Glad to see you like it airmate
@XVIindustries so basically you make fighters
@AnarchistAerospaceIndustries we make discoveries in aerodynamics and control to make flying better, we spend months on our planes making sure they are completely perfect,
The cormorant bomber prototype rolled off the shelf almost 3 months ago and the Britannia II was originally called the XVI shark
So basicly whilst our designs are mostly simple, they are always well thought out and are always as perfect as they can be.we mostly work with intorceptor designs for shooting down bombers, but we also make bombers and multiroles,
@XVIindustries basically make planes, my "companies" main resource are WEAPONS. My company makes nuclear arms. Then Alpha makes engines AND weapons..
Thx lol, I'll be glad to help out in any interesting projects @AnarchistAerospaceIndustries
How about an informative rule about how to use the report system, that may help and a link to the rules when you click on report @TheLatentImage
@AnarchistAerospaceIndustries @General360 Look guys, don't use the report function like that. It's unnecessary and now I have to go clean all that stuff up...
@TheLatentImage he advertised so I told him I'd report his aircraft, but that's said and done.. So just, disregard it..
@General360 @AnarchistAerospaceIndustries why do I have a queue full of you two reporting each others aircraft?
@AlphaOneIndustries psssst.. Cmon man now I got a 3rd leader in the industries club.. XVI is UK, I'm US, you're France!
@XVIindustries well that UK leader will be you from now on! Welcome to the club! :P
@XVIindustries I did that on purpose too
XVI engines are the best of their type,
@ronyseptian17