Propellors Do NOT Give Off Thrust
14.1k DandruffCat
8.2 years ago
This is a little experiment I made. It has a propellor giving reverse thrust towards a flat bottom structural wing on swivels. In theory, the wing should be flat with the horizon when activated. This shows, however, this is NOT what happens. This means that propulsion devices just rotate and the game code moves the plane itself. Yes, you can use differential thrust, but the thrust itself is not there.
Specifications
General Characteristics
- Created On Mac
- Wingspan 11.5ft (3.5m)
- Length 26.1ft (8.0m)
- Height 8.2ft (2.5m)
- Empty Weight 2,045lbs (927kg)
- Loaded Weight 2,311lbs (1,048kg)
Performance
- Horse Power/Weight Ratio 0.432
- Wing Loading 107.4lbs/ft2 (524.3kg/m2)
- Wing Area 21.5ft2 (2.0m2)
- Drag Points 4475
Parts
- Number of Parts 38
- Control Surfaces 0
- Performance Cost 114
Another kool experiment would be throttling a prop plane to near 0%. It would spin the props just so it will be a rotating prop and not a disc. The plane will move slightly, but in real life it won't budge. This also proves your argument that when the props move they pull/push the plane, but no actual wind.
I think that:
1) Coding the realistic thrust would be pretty hard. (I don't know much about coding).
2) It would make planes harder to build, since they aren't a set amount, and it could change a lot about building planes and how much thrust you need, etc. Still, cool test/idea.
Jet engines?
@DandruffCat @Smokehouse03 yes yes yes and yes. I get what you guys are saying now.
@Clawsome when I say thrust, I mean that it actually doesn't give off actual thrust. It rotates without manipulating the air. That's what this experiment shows.
Um... Actually, they are extremely realistic for a game like this. And it's getting better. Can you imagine having to code in an entire air system for the whole simple planes world? @Smokehouse03
And btw, they do have thrust, but, because this is a bunch of one's and zeroes, it is a thrust code....(no it doesn't just move the whole plane, it provides the thrust from the part...)
Thats because the game don't have air mechanics
@DandruffCat well technically the propellors do induce the game code to move all the parts - I would consider that "thrust." Don't stress it. Cool experiment though. Wouldn't have thought of it.
Cool experiment. @Dandruffcat
Yeah, that's what stops you from making true 3D aerobatic planes. @DandruffCat
@jsaret That is what thrust is on a propellor driven plane
Maybe what you mean is "they don't actually move air"?