No Tags
Controls
- Custom camera 1: Gun camera view
- AG1: Afterburner
- AG2: High agility mode
- FireGuns: Fire plasma cannons
Specifications
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 62.3ft (19.0m)
- Length 132.9ft (40.5m)
- Height 30.4ft (9.3m)
- Empty Weight N/A
- Loaded Weight 218,283lbs (99,011kg)
Performance
- Power/Weight Ratio 0.679
- Wing Loading 22.0lbs/ft2 (107.6kg/m2)
- Wing Area 9,902.8ft2 (920.0m2)
- Drag Points 48273
Parts
- Number of Parts 462
- Control Surfaces 9
- Performance Cost 1,572
@IssaIwan Damn right.
REAL planes have curves!
my su 47 is being upvoted like crazy. check it out
Thanks, @ChickenMcNuggets007
Cool!
Thanks, @Texasfam04. I wish there were ways to build more exhaust effects. As for the shape of the aircraft itself, I'm right there with you, there's something special about this one, even though it's not very practical.
@Mumpsy :)
Sled this one is beautiful! It handles really well even in hyper speeds. I also like the shape of the afterburner post ag-1.
@SledDriver Snicker...
@mrfeistyboo This might help.
Who’s Athena?
I used to do that :) @SledDriver
@Spectre2520 You just use a fuselage block small enough to be nearly invisible, and place it along the centerline of the aircraft, near the nose, at the correct height to keep it level.
@ChallengerHellcat
- Lurker IV
- Talon
- Rapier
- Rapier II
Thanks for explaining. You also said you had some new crosshair designs, which builds are they on? I want to check them out @SledDriver
Finally, another plane from SD
How did you keep the nose from falling to the ground @SledDriver
@Stingray You mean you do have pilots by your desk, clamoring for a better crosshair on my builds?
I did start posting builds with a larger and more elaborate crosshair a while ago, but no one commented on it, so I thought no one wanted it. I'll think about having two camera views, one with my minimal crosshair which I prefer, and one with a more high-visibility one.
On iOS 12.1, Android 8.1.0, on OSX 10.14.1 same result -- grain of sand is rendered requiring very good vision and does indeed indicate where the guns will hit. OK for a gamer with very good vision. Should you choose to continue with that aiming method, so be it.
My background rationale:
SP is just a low-cost computer game, and you are not surrounded by F-16, F-117, and F-22 pilots by your desk clamoring for the conventional graphic X-hair target designator at a minimum (they suffered some vision loss during high=g turns and needed all the visual support they could get.)
And just when you thought it was safe to relax in your computer chair, the UAV pilots have their own demands. Recco: stick with computer games UI and be your own boss.
@SledDriver
@Stingray Re: crosshairs, what do you mean by "it doesn't pop up"? Do you mean it's not visible because of the tiny screen size, or that it doesn't render at all?
@Stingray Don't worry, I'm absolutely the last man in the world you have to remind to not try to please everyone. I aim to do the right thing; I'm only interested in those who can see that and appreciate it. Those who can't, I couldn't care less about.
Thx. @SledDriver
OK, then: more detail on your custom crosshair is requested. It just does not pop up on my fast android tablet, or OSX, or iPhone, to provide you a baseline of user platforms. @SledDriver
@Stingray I have to say, I like the placement of the cockpit in your modified version. Exactly where I would've put it myself.
You answered the @ChallengerHellcat question quite well, IMHO.
You must get a variety of questions on anything you post, as do I. Some users are still chewing bubble gum and watching TV comics (those are the Mods BTW) and others fly actual aircraft and even pilot real world boats, and some teach college physics or manage entire engineering programs. You can't keep all happy at once. Just post what you like doing! @SledDriver
@Stingray There are reasons I hide the primary cockpit deep inside the body of my builds, and to the rear: one, to obstruct the view, so people are forced to use the custom cockpit; and two, to keep enough distance between the primary cockpit and my gun camera "cockpit". Why? Because the default cockpit has a very annoying wind noise. Perhaps you don't notice it on mobile, but I play using (very good) headphones and I find the noise unbearable. The closer the default cockpit is to the gun camera, the noisier it is in the gun camera view. That's why I move the default cockpit to the rear.
As to why I don't want people using the default cockpit at all, I dislike the crosshair it comes with and want people to use my custom crosshair. (Yes, I'm that finicky about my work.)