vehicle modified tracks
5,073 FinnLand
5.3 years ago
Specifications
Spotlights
- DeathStalker627 5.3 years ago
- SimpleEric 5.3 years ago
- Leehopard 5.3 years ago
- Ryn176 5.3 years ago
- SnoWFLakE0s 5.3 years ago
- Sm10684 5.3 years ago
- Armyguy1534 5.3 years ago
General Characteristics
- Successors 2 airplane(s)
- Created On Windows
- Wingspan 13.0ft (4.0m)
- Length 13.1ft (4.0m)
- Height 11.8ft (3.6m)
- Empty Weight 19,593lbs (8,887kg)
- Loaded Weight 19,593lbs (8,887kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 10882
Parts
- Number of Parts 457
- Control Surfaces 0
- Performance Cost 1,677
@asteroidbook345 yaaaaaaaaa September 20
@321321321123123123
Actually, I am not too sure what do you mean by "10x VTOL power"
So I build a test buggy to try it out.
I also tried other methods of propulsion, like using guns and rotators.
The guns create too many instantaneous torque that can rip the tracks, and the rotators ... well I didn't try that part.
oh wall-e
good
@SnoWFLakE0s I was not aware of this.
@Zippy6
I'm not exactly sure if you've previously worked with mechanical SP builds, but the hitbox-collision physics in SP treat hollow fuselages not too nicely when you're trying to make a wheel-type mechanism. It is far more advantageous to add an extra 100 or so parts for a smoother mechanism than it is to use a hollow fuselage. With the nature of these style of builds, a high part count naturally follows and it isn't the highest priority consideration.
It still won’t work @321321321123123123
@Leehopard Yeah, can't exactly XML Mod, so I guess I can't really do anything. (Cries in iOS)
@AWESOMENESS360 you should put VTOL engine(least x4 pwr) and fuel. it works, has good mechanics, but it could be better with proper engine and fuel before uploaded.
@321321321123123123 it still isn't working for me, is there a specific physics setting to use? (I'm using High Physics)
@AWESOMENESS360 use vtol+pitch and roll....
Jundroo: don’t write that down!
looks like wall-e's tracks
hollow fuselage parts make the bottom wheels superfluous and would help bring down the part count a lot. Kool Idea!
Kinda looks like Walle's track mechanism, might have to use these to make an actual Walle!
Edit: So I'm testing it out, and it doesn't seem to be working. I tried everything, but nothing is happening. I noticed that you set all the rotators to free-spin, so using VTOL won't really do anything. Setting them to have a 180° Turn Radius and 50% Speed works nicely, but because of the limitations the rotator has, you can only go a few feet. Maybe XML Mod the rotators to have infinite rotation, or giving it an entirely new propulsion system to make it work.
TLDR This is a pretty cool set of tracks, it'd just be nice if it worked properly.
Wall-e
Good job!!