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Frontliner-C XF-1-2 (Mobile Friendly)

26.3k BRuthless  8.7 years ago
Auto Credit Based on BRuthless's Frontliner-B XF-1-1 (old, low pitch rate)

This is the unarmed civilian version of the Frontliner-B. It's meant to compete in aerobatics and races. Airbrakes have been added to allow for quicker changes in speed and stability. Highest pitch rate is still at 50% pitch.

Normally needed time for the Daredevil course: 1:45

Have fun with this little bird! :)

General Characteristics

Performance

  • Power/Weight Ratio 1.272
  • Wing Loading 15.3lbs/ft2 (74.5kg/m2)
  • Wing Area 173.6ft2 (16.1m2)
  • Drag Points 1121

Parts

  • Number of Parts 35
  • Control Surfaces 6
  • Performance Cost 214
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  • Profile image
    7,706 Chemicalau

    @BRuthless That's true...I just liked the interceptor because it could be hidden in the air intake;-)
    I'm actually not too crazy about my second generation fighter's performance. The dynamic thrusters seemed like a good idea, but in practice they just really slow the plane down.

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau For dogfighting against something like the FA-2 you're better off putting no missiles on, they're quite heavy and in close range combat there is not enough time to lock a very fast and maneuverable target. Though you are pretty good at hiding things in the body and still making it work well.

    8.7 years ago
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    7,706 Chemicalau

    @BRuthless no worries. I'm not completely happy with this new EEV Fighter either..... it's still not maneuverable enough for those fast turn-arounds....

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau Very nice, I'll get my hands on it later. I am still not very satisfied with the XF-3-1.The AI seems to control it worse than the FA-2, as maneuverability, speed and firepower are all better on the XF-3-1, but the FA-2 can still score some kills by just getting behind it. The XF-3-1 never even tries to get behind the FA-2, it just flies straight and then turns into the fight again, no matter how good the chance is to get right behind the enemy instead. o.Ô

    8.7 years ago
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    7,706 Chemicalau

    @BRuthless The next gen EEV is here: https://www.simpleplanes.com/a/EmKX9a/EEV-Fighter-2-0

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau I've got the Frontliner-B XF-3-1 in development. It's matching the maneuverability of the FA-2 now and has more firepower & precision, but sometimes the FA-2 can pull some very strange maneuvers, like doing 180° turns right when it just passed me. I know how to get the crafts to do that, but the AI normally can't control this kind of instability.

    After 40 rounds of dogfighting (switching planes between enemy AI and player AI after 20 rounds) the Frontliner XF-3-1 seems to be quite superior to the FA-2 with 27 kills, while the FA-2 scored 13.

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau I'll test that for sure :D

    8.7 years ago
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    7,706 Chemicalau

    @BRuthless it's the FA-2 by @JoshuaW
    It wiped the floor with BOTH of our fighters. check it out!
    https://www.simpleplanes.com/a/nDGFi4/FA-2-Drone

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau I'd really like to know. I like great planes, especially great fighters. That's why I also hope to see successors of the EEV, now that it has been beaten. :D I didn't expect it, but I guess I just tried hard enough.

    8.7 years ago
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    7,706 Chemicalau

    @BRuthless hehe thanks. I think;).
    There's another fighter that someone else created that's amazing... When I get home I'll find out which one it was and let you know.

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau It's not very pleasing looking at it in flight. It's very wobbly on the pitch and yaw. It also stutters while going full pitch. Still a cool design though. :D And of course it's still the second best fighter around here.

    8.7 years ago
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    7,706 Chemicalau

    @BRuthless the EEV Fighter floats very well. I also think it's very aesthetically pleasing. What's function without form;)

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau Well, it can float, but not as long as the EEV. I could make it float better by making the wings flat bottom, but that's not what a racer or fighter needs. :D Actually I don't see that the EEV Fighter can really float. It just spins and falls from the sky at 50 MPH, even with the thrusters turned downwards.

    8.7 years ago
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    7,706 Chemicalau

    So what you're saying is: no, it does not float.

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau Who needs to float if he has unlimited fuel and an easy job landing the plane? :P Also I just see the pieces of the EEV Fighter float to the ground all the time.
    You should check out the F-C XF-2-2, it beats the time of the XF-1-2 on the Daredevil course by 25 seconds. :) I've also got a dogfighting version, but it get's beaten by the F-B XF-1-1 all the time, though it's good for targeting practice.

    8.7 years ago
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    7,706 Chemicalau

    @BRuthless Yes, the Frontliner-B is faster, more maneuverable, and has heavier firepower than the EEV Fighter, making it the superior dogfighter. But does it float?? HA!

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau I've tested a new twin engine version and the single engine one against the EEV, both with modified max. pitch angles of 20° instead of 35°.
    // 20 rounds Frontliner-B XF-2-1 (AI controlled player) vs. EEV Fighter (AI controlled enemy) - 14 kills for the F-B XF-2-1, 6 kills for the EEV
    // 20 rounds EEV Fighter (AI controlled player) vs. Fronliner-B XF-2-1 (AI contolled enemy) - 10 kills for the EEV, 10 kills for the F-B XF-2-1
    // 20 rounds Frontliner-B XF-1-1 (AI controlled player) vs. EEV Fighter (AI controlled enemy) - 17 kills for the F-B XF-1-1, 3 kills for the EEV
    // 20 rounds EEV Fighter (AI controlled player) vs. Frontliner-B XF-1-1 (AI controlled enemy) - 2 kills for the EEV, 18 kills for the F-B XF-1-1

    The twin engine Frontliner has faster acceleration, a bit higher topspeed and more stability, but the maneuverability doesn't match that of the single engine one. Impressive results, if you ask me. :D

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau Yeah, but only for testing how the AI controls the pitch. As it goes full pitch most of the time, I now edited the maximum pitch angle of the elevons and canards, so that it has the maximum pitch rate at maximum pitch angle. Turning speed should be greatly improved now.

    8.7 years ago
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    7,706 Chemicalau

    @BRuthless yeah for some reason the AI works fine if it's controlling the player's plane, but it pulls the nose up too soon on take-off if it's the opponent. Did you dogfight them?

    8.7 years ago
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    26.3k BRuthless

    @Chemicalau I guess some improvements on your EEV need to be made to keep up. :D Here are two videos of the races. The opponent AI seems like it can't even manage to get it off the ground. 1. 2.

    8.7 years ago