XFWAC-DCCLXXVII ''God Carrier''
”Something Is Coming To Shake The Earth...”
”Something Is Coming To Scorch th-“
Wait, that’s not the right prophecy, whoever wrote this script is getting fired. It was me? Oh. Well piss.
Anyway, ignore him, he’s had a little too much to drink last night and isn’t worth talking to right now. However, if there is something worth talking about, it’s the new experimental aircraft we’ve created here at PYRHPAN Industries. (pyrhpan is the fictional military force I’ve created)
The XFWB-DCLXVI “World Ender” is pretty damn big, with a 1,200ft wingspan, it dwarfs even the Antonov AN-225 Myria, along with every other aircraft it meets.
Up until now.
You see, the XFWB-DCLXVI on it’s own is a real force to be reckoned with, there’s almost no chance for any fighter aircraft to win if they choose to go up against the XFWB on their own. However, a full squadron of aircraft would definitely have a slight upper hand going against the XFWB, as they’re faster, more maneuverable, and can overwhelm the XFWB if they play it safe, and take caution while attacking. But what if they had more than just the XFWB to worry about? What about other fighter aircraft, such as a HellFox?
Now, the HellFox could obliterate an entire airforce if it needed to, as infinite rapid-fire missiles via MMT, infinite rounds in both a 20mm, and a 30mm, 3,000+ mph top speed, terrifying maneuverability, and a plasma spear that can tear through solid tungsten, would make quick work of any amount of 5th gen. Fighter Aircraft like the F-22.
The thing is though, how would the HellFox get there to help the XFWB? Even with 3,000+ mph, the XFWB takes long distance trips to its target, and it would be a few minutes before the HellFox arrived, but a few minutes is sometimes all it takes for disaster to strike. So we thought, why not bring the HellFox along with the XFWB?
An aircraft carrier could do this job easily, but aircraft carriers are slow, and are generally small in comparison to something like the XFWB.
Obviously, the only feasible solution is to create a flying aircraft carrier that dwarfs even the XFWB, and takes off/lands on the ocean. Because why not.
Say hello to the XFWAC-DCCLXXVII “God Carrier”.
We bring our kindest regards.
Just like “XFWB” stands for “Experimental Flying Wing Bomber”, “XFWAC” stands for “Experimental Flying Wing Aircraft Carrier”. In order for allied aircraft to identify these massive flying wings from long distance, the bombers have red-tips, and the carriers have blue-tips.
For anyone wondering, just like the XFWB, the XFWAC would most certainly have a few meters of armor in order to protect it from missile impacts, or even last minute desperation kamikazies. (Or accidental kamikazies, although I have no clue how anything would “accidentally” kamikaze into something larger than a city block)
The normal procedure with this aircraft would be to allow it’s friends to land on her while stopped in a large body of water, and then, once in the air, these aircraft would then be able to take off from the XFWAC with comical ease. It would not be recommended to land on the XFWAC while in the air, as turbulence could end up knocking you off course, and since the stall speed of her aircraft is usually slower than the cruising speed of herself. Still, that doesn’t mean a landing aircraft can’t just match the speed of the XFWAC, and touch down on the runway as if they were a VTOL aircraft.
Once on the XFWAC, you would simply taxi your way to a hangar, and stay put until ready to be deployed again. The small hangars can hold about 10 HellFoxen, (HellFoxes? HellFoxen? What would the plural of HellFox be?) and the large hangar is made to hold, well, larger military aircraft, such as a couple AC-130 Gunships, or even a B-52 Stratofortress. It’s even possible for an XFWB to land on the XFWAC, it’d just be completely unnecessary and impractical, and only a demonstration of utter ridiculousness.
Now for the controls:
Just like the XFWB, this aircraft is mainly controlled by gyros, in order to prevent it from pulling off absolutely ridiculous maneuvers, and for stabilization of course. I will note that it’s probably easier to fly this beast on mobile, as the controls are very touchy, and you must use very precise and slight inputs of pitch and roll if you want to control this without giving everyone on board a concussion.
Takeoff procedure:
Start on water, I suggest you make a custom water takeoff location, as it’s much too big to takeoff from the default water location. Or if you don’t care, start at a final approach, and fly from there. Anyway, to take off, throttle to 100%, and wait until you reach 120mph. Please note, that this flying aircraft carrier is several thousand tons in weight, (ignore the weight value lol) and takes a while to lift out of the water, so don’t be surprised if taking off takes a couple minutes. Once you reach 120mph, start to pitch up very slightly, until you notice the aircraft starting to rise up. Keep increasing and/or decreasing pitch respectively, and try to keep it stable.
Flight Procedures:
Once you find yourself in the air, activate AG-4, it keeps the aircraft slightly more stable in the air, and also keeps its flight path slightly more level. You may begin to notice that the aircraft is accelerating at a constant rate, and if left unnoticed, would keep accelerating until it hits a completely unrealistic speed. This is due to the fact that the aircraft has no drag points at all. Now, if it were possible, I’d give it enough drag points to keep it at a normal speed without accelerating midair, but since I’m on mobile and even though I can run over 2,000 parts at 60fps, I still crash even if this thing has 1 drag point. Hell, if I make it too big, it’ll still crash, even with 0 drag points. Which doesn’t explain how I’m able to run the massive Star Dreadnought that someone made, cause it has zero drag points, and is several kilometers long, and it dwarfs the XFWAC. Yet I’m able to run it without crashing, yet my XFWAC still crashes? Someone please explain this nonsense to me or else imma lose my mind. Anyway, getting back on track, this aircraft has massive air brakes to help it slow down mid flight, and can be used whenever the aircraft is flying too fast. (realistically, the top speed of this aircraft would be around 250-275mph) To use the air brakes, use the VTOL Slider. Not much else to say other than don’t pitch up or down, or roll left or right too abruptly, as not only does it move rather unrealistically, but there’s also a slight chance of breaking the intimidation props. Not that this would affect the aircraft that much, they supply no thrust at all, and they’re purely cosmetic.
Landing Procedure:
When landing this aircraft, take caution and make sure there’s no amphibious aircraft, or naval vessels below you, as they will be pulverized upon landing, either by the fuselage of the aircraft itself, or the ensuing tsunami created by the amount of water that gets displaced by this thing landing. To alert others below you that “Hey, I’m about to land this b*tch, get outta the way!!” activate AG-1 for landing lights. These lights are not to help you land, but rather, to alert other amphibious aircraft, and small to large vessels of your presence, if you’re landing at night, so they have enough time to get out of the way. If you think that’s kinda barbaric or dangerous, think of it like this: who can move out of the way easier? A massive, 2,000+ ft. wingspan flying aircraft carrier that weighs several thousand tons that’s moving at 250mph, or a small boat or seaplane that can bolt out of there and change their location relatively quickly? You be the judge.
Now, this is an aircraft carrier, so as the name would suggest, aircraft are supposed to take off from and land on it. If any night landings take place, use AG-2 and AG-3 to assist in guiding the aircraft in for landing. These lights are incredibly bright from far away, so I suggest you keep them off unless absolutely necessary, most of the time that necessary reason is for aircraft(s) to land.
Anyway, I think I’ve said enough, this is probably one of the longest descriptions I’ve ever made for an aircraft, and if you’ve actually read this far, I congratulate you. Now reward yourself by flying this thunderously massive behemoth of an aircraft!
Specifications
General Characteristics
- Successors 2 airplane(s)
- Created On iOS
- Wingspan 2133.8ft (650.4m)
- Length 1248.9ft (380.7m)
- Height 278.3ft (84.8m)
- Empty Weight N/A
- Loaded Weight 28,450lbs (12,904kg)
Performance
- Power/Weight Ratio 9.597
- Horse Power/Weight Ratio 0.113
- Wing Loading 50.3lbs/ft2 (245.7kg/m2)
- Wing Area 565.3ft2 (52.5m2)
- Drag Points 0
Parts
- Number of Parts 350
- Control Surfaces 2
- Performance Cost 1,238
Prepare excalibur
Get the Stonehenge turrets.
@TrippinMidget11222211 This one, and the new one
@Hiimakeplanes which one lol
This costs less performance than my tank lol
I managed to intercept it
@AWESOMENESS360 oh okay, i just wanted to try it
@Theflyer666 yes, it is built in SP, but I don’t plan on posting it unless something magical happens. Idk
@AWESOMENESS360 I know you've mentioned the Hellfox fighter, but have you built one in SP? If not, I'd love to see it
@AWESOMENESS360 btw the ice carrier survived my device lucky
@AWESOMENESS360 i use andriod
@SCPCalebkid what device do you use?
every time i saved it. it crashed. and every time i deployed it. crashed
@jaynnie071621 lmao the house would go BOOOOOOOOM
Cool craft its a little slow but that shows its huge weight and its mobile friendly which is insane for something this size (allthough the world ender is mobile friendly too) great job.
The World ender ended my tablet
Mobile approved :)
Cool
Imagine this doing a emergency landing on someones house
The USS beast looks so small compared with this boi
@Alanthelegendaryfighter idk
eyyy I saw this on a vid
Holy moly this is cool
Bruh is so super duper cool!
Lmao@Aviationfilms109