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SL-950 200

4,068 JetCarRacer  6.7 years ago
53 downloads
Jet
Auto Credit Based on JetCarRacer's SL-950

This is a much faster version of the SL-950, but the speed compromises the handling.

General Characteristics

  • Predecessor SL-950
  • Successors 1 airplane(s)
  • Created On Mac
  • Wingspan 49.6ft (15.1m)
  • Length 71.9ft (21.9m)
  • Height 14.0ft (4.3m)
  • Empty Weight 34,260lbs (15,540kg)
  • Loaded Weight 34,260lbs (15,540kg)

Performance

  • Power/Weight Ratio 4.329
  • Wing Loading 8.5lbs/ft2 (41.6kg/m2)
  • Wing Area 4,024.4ft2 (373.9m2)
  • Drag Points 13044

Parts

  • Number of Parts 342
  • Control Surfaces 6
  • Performance Cost 1,122
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    197k SledDriver

    @JetCarRacer No problem. One more thing, try to distinguish your successive builds visually somehow. If the thumbnail looks the same, people will think it's a repost. Even something as simple as racing stripes will let people know that this one's different from the last one.

    6.7 years ago
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    4,068 JetCarRacer

    Thank you for your advice @SledDriver ! I will remember that for my next build, and I'll have a go at improving this one!

    6.7 years ago
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    197k SledDriver

    I like how you're exploring the game's flight model. There's no reason a 3000 mph aircraft can't be as stable as a 1000 mph one. Here's what you can fix:

    • Roll control surfaces need to be aligned with the center of mass
    • Wing loading is too low, which is what causes flutter at high speeds; try to get it above 20 lbs/sq ft
    • For high speed flight, you need to reduce the maxDeflectionDegrees of control surfaces for optimal handling. It's just like real airplanes -- if you deflect a control surface 35 degrees at Mach 3, the wing will probably break apart. To increase/decrease the control authority, adjust hingeDistance and/or the size of the control surface.
    +1 6.7 years ago