Fixed (sort of)
This is Twinturbovettte's "vehicle" fixed just enough so that it can fly, and not very well.
Controls: Engines are set AG1-AG5 front to back.
To take off: Set throttle to 0-1% and activate AG1. When airborne retract the landing gear and if you want to risk it you can throttle up to around 3-4%. At 100,000 feet you can start to bring the other engines online and slowly increase power.
Top speed is over a million miles per hour, but it's basically a brick.
Modifications:
1. Set up the engines to Activation groups to help limit the amount of power at low altitude to something the frame can handle.
2. Wings replaced with structural wings, reduced in size, moved back a bit, and nudged into the fuselage to try and prevent them from being ripped off at high speed.
3. Shifted the center of lift and center of mass to try and make the vehicle more stable.
4. Got rid of most of the gryoscopes-they weren't doing anything.
5. Increased the Pitch, Roll and Yaw settings on the remaining gryoscrope up from 0, so that someone can actually try to pilot this.
6. Added a vertical stabilizer to keep it from going into a flat spin.
Specifications
General Characteristics
- Predecessor Can youy fix me
- Created On Windows
- Wingspan 12.2ft (3.7m)
- Length 67.9ft (20.7m)
- Height 17.6ft (5.4m)
- Empty Weight N/A
- Loaded Weight 25,347lbs (11,497kg)
Performance
- Power/Weight Ratio 13.299
- Wing Loading 60.1lbs/ft2 (293.6kg/m2)
- Wing Area 421.5ft2 (39.2m2)
- Drag Points 7460
Parts
- Number of Parts 55
- Control Surfaces 7
- Performance Cost 340
Np. BTW, this might actually be faster with fewer engines (less mass to move), and with a more streamlined shape (lower drag). Something like a long tube or cone with the engines inline.
Thank you for fixing it