Ethos of Settlement
“You’re going far away, aren’t you?”
SP’s first warp-capable space freighter. I tried a slightly different style here, and I think it looks great.
Miscellaneous Controls
Activator 8: De-activate REFLEX missile arrays
Trim: Pitch (Only useful for warping)
FireGuns: Forward Deflectors
Flight Controls (2D VTOL)
Throttle: altitude
Pitch: Forward Movement
Roll: Lateral Movement
Yaw: Yaw
This is the best part. Ascend and descend with ease. If you want to go to space, go straight up, and then straight down… that is, if you don’t want to find yourself a few hundred (or thousand) miles from your launch site. Instructions will be in text and gif form!
The Ascent
1. Bring Trim Up SLOWLY.
2. Press activator 1 to warp upwards.
The Descent
1. Trim Down SLOWLY
2. Press activator 2 to warp downwards
3. Put VTOL up (Airbrakes)
4. Bring Trim to center
Re-Entry
1. Wait until you are around 100,000 feet
2. Press activator 3 to avoid slamming into the ground!
Interplanetary travel is an exhilarating process. To travel to another planet, high speed is necessary, and that high speed is accomplished with the Repulse-Based Warp Drive. When a warp jump occurs, the drive imparts a massive force on the spacecraft, and therefore sends it hurtling across the cosmos. The ship then, if its trajectory has been correctly calculated, will enter an orbit around its destination planet.
The Ethos of Settlement is an example of such a ship. In fact, it was the first heavy-duty warpship to enter the public market. A highly capable cargo ship, the Ethos’s design allowed it to be the main workhorse of humanity’s interplanetary colonization effort. Strong hull, rugged construction, and effective weaponry all factor into the spacecraft’s commercial success. A versatile warp drive finalized the design’s success. The drive has, perhaps, the smoothest jumps of any modern warpship. Standard warping reaches speeds of 90,000 mph, and elite captains can opt for faster warp jumps.
Specifications
General Characteristics
- Predecessor Ethos of Settlement
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 87.5ft (26.7m)
- Length 253.5ft (77.3m)
- Height 28.6ft (8.7m)
- Empty Weight N/A
- Loaded Weight 312,510lbs (141,752kg)
Performance
- Power/Weight Ratio 0.053
- Wing Loading 58,066.4lbs/ft2 (283,505.1kg/m2)
- Wing Area 5.4ft2 (0.5m2)
- Drag Points 178761
Parts
- Number of Parts 830
- Control Surfaces 0
- Performance Cost 2,255
But its still cool XD
Rip lol
@CaptainXMLRenzo Ty! Yep, the performance is weird with low physics iirc
But sadly it can't be in low physics :( my tablet lag in high or medium physics when loading a plane that has a lot of parts
THIS IS SOO GODD!!!
accidentally pushed 1 on spawn and learned that the snow island is straight forward from wright airport. the more you know, i guess
@BogdanX Thanks! I’ll let you know.
@spefyjerbf OK. Have fun with SP!
@CK10 I’ve definitely thought about something along those lines. A warp drive would actually be pretty easy to do in SR2, but I’m currently having too much fun with SP to jump to SR2 at the moment.
wanna know what would be cool? (and I know this is an old build) if you could re-create this in SR2! (not that that would be easy, given that SR2 has very different engines and fuselages)
Just press one and it breaks the sound barrier
@SakuraSaku Thank you! I try my best to put my unique spin on things.
wow i love your style,
@TheChosenOne Its not too hard to do. Try dissecting some of the VTOLs that I have made! If needed, I can point you towards some other good examples.
Right. Now I know I'll never do that...
Bye bye, starship WIP XD
@spefyjerbf
@TheChosenOne Good question. 2D VTOLs use a gyro to stay upright, with upward-facing jets to keep the aircraft in the air. Forward and backward motion are controlled by jets that have been modded to be extremely responsive.
How do you make that 2D VTOL system?
@RocketMaker295 You can only stop your descent with another activator group. (Like in the gif tutorial)
is there a way it can stop faster when moving forward/up
@Thepilot172 It might be that the force from impact was there, but the damage itself was avoided.
i love it🖖
this is future tech right here
Hmm
@ThomasRoderick The angled containers were an old design choice that I made when the ship was much smaller. Made sense for the configuration at the time. As for when they are removed, there is a large beam that connects the front and back sections of the spacecraft.
@spefyjerbf awesome! Aslo, this actually ran on my kindle xD