IA Camera is a working camera in SimplePlanes. It scans the ground to generate an image. This means that it can not see buildings, and will simply image the land formations.
Note: This camera pretty much works anywhere that is land, including the snow and sand biomes, just try to keep the cam on a level surface.
Controls:
Move Cam Left/Right - Roll
Change Camera View Distance - Pitch
Take Image - Activate1
Guide:
1) In order to take the picture, first go to the "Aiming Cam" and use Roll to line up your picture.
2) By default, the camera can only see a distance of 3000 meters away, but you can use Pitch to increase this up to 15000 meters. Note that the time it takes for the image to be taken increases a lot as you increase the view distance.
3) Once you have your settings chosen, press Activate1 to take the image and then set game speed to "Fast Forward" to make it faster.
4) It will take a good amount of time to complete, but once finished it will prompt you to go to the "View Snapshot Cam". The image will be displayed there in its low-resolution glory.
Specifications
Spotlights
- bjac0 14 days ago
- BaconEggs 20 days ago
- PlaneFlightX 21 days ago
- MAHADI 18 days ago
- sakkijarven 18 days ago
- AWESOMENESS360 22 days ago
- PPLLAANNEE 19 days ago
- PlanariaLab 21 days ago
- Astro12 21 days ago
- Phox 21 days ago
- NewWorldAerospace 22 days ago
- PUMPKINSIDD 21 days ago
- Rjenteissussy 21 days ago
- ChihiroFujisaki 22 days ago
- TheMouse 21 days ago
- B1BLancer 20 days ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 8.2ft (2.5m)
- Length 10.5ft (3.2m)
- Height 9.3ft (2.8m)
- Empty Weight 1,681,103lbs (762,536kg)
- Loaded Weight 1,681,103lbs (762,536kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2933
Parts
- Number of Parts 25
- Control Surfaces 0
- Performance Cost 166
pack.png ahh image
anyway very very cool piece of engineering and no mods
Genius
also cool build
thank you for being the first person to download and upvote my helliplane
@PlaneFlightX Thanks!
@IzzyIA Ah I see. Still very cool regardless!
@PlaneFlightX It seems there is some sort of error in one or more variables. I kinda rushed this build out and didn't give it the same QA that I do for my usual posts so I'm not too surprised there is a broken variable somewhere lol
I have a question about the code for this, there is a variable error in the console saying "Unary operator not supported: And". Do you get this warning too?
Somebody's new U2 Build will be insane
Its so laggy
wild. just wildly cool, photography via extramission
CodersKeepCoding
What if we can make imaging missile guidance using this technology? Just what if. (it will be worse than AIM-9B)
Duh new tech to cameras
This would be good on a spy plane build
This community never fails to amaze me
Ah yes, build anything but simple planes
@IzzyIA OHHHHHH that makes sense! Yeah I knew it had to be something like that because the cockpit is the only thing that can technically see proximity to anything in SP. But dang that is super clever
this is some advanced simpleplanes 2 sh*t
@Whills Lol you can go here for that
This thing makes me feel like I am doing 3D rendering in SimplePlanes...
@jamesPLANESii Thanks! A quick explanation is that it sends the cockpit forward but at a high angle so that it is assumed that it won't hit land (60 degrees) and it uses AltitudeAgl to get an idea of the land distance below it. At the same time it is sending a "fake" ray that exists only in calculation that tests to ask if the ray existed, would it collide with the current detected land. If so, then it saves the value and shifts up the next vertical pixel to start detecting for that to hit land as the cockpit continues moving forward. This is how the system can scan an entire vertical line of the image with a single physical raycast. Kinda difficult to explain so I hope I got the point across haha
Sooo… WHAT
Great job, this is absolutely incredible!
@Hydrogen01 true