F-39 "Spectre"
Background
As tensions rise for power and control across the globe, the race for better weaponry grows to unprecedented heights. That's when a scientist made the accidental discovery of a metal with the strength of steel but less than 25% the weight changed the game for aviation in America’s air force. It allowed for greater acceleration, better handling, improved fuel efficiency, and so much more! After many redesigns and experiments, the final iteration was complete. The new, highly sophisticated fighter, was equipped with a small, but deadly payload, capable of blitz attacks behind enemy lines like never seen before. The jet engines installed on it, silent, up until a moment’s notice when the after-burner is activated, gave rise to it’s suiting, but terrifying moniker:
“The Spectre”
Controls
Pitch = Pitch
Roll = Roll
Yaw = Yaw (Though it’s not very effective)
VTOL is Landing flaps (Direction coordinated, up = flap up, down = flap down)
Gear = Gear
Brake = Air Brakes
Features and Activations
Fire Guns = Twin Miniguns with armor piercing explosive rounds
AG1 = Afterburner
AG2 = Enable 50mm Cannons (750 Explosive rounds)
AG3 = Enable Missiles (4 Cleaver cruise missiles and 2 Supersonic Interceptor Missiles)
AG4 = Enable Bombs (12 Powerful Fragmentation bombs)
AG5 = Enable landing hooks for Aircraft Carrier landings
AG6 = Deploy 2 Parachutes for Regular Landing
AG7 = Drop Payload (All Bombs and missiles)
AG8 = AG8 (Air Brakes are always active on this group)
Flight Tips
This aircraft can take-off from almost all locations.
VTOL all the way down and throttle to around 35% for an easy take-off.
VTOL down, Throttle 50%, and hold back on pitch for a fast take-off
Cruising speed is around 48-50% throttle. No VTOL flaps should be needed for this speed.
To land, extend gear, throttle down to 5-8% throttle, wait to pass under 200 mph, VTOL all the way down, cut throttle, and gently correct until touchdown is made. Stop using brakes and parachutes.
The same goes for an Aircraft Carrier landing, the only difference is you need to activate group 5 in order to deploy your landing hooks.
Credits
A thanks to Striderxxl for the amazing radar and HUD attachments, they really brought this build together.
Another thank you to mikoyanster for the inspiration on the design of this build. Without watching his masterful techniques of building I couldn’t have thought of this. I also stole his gear hinge because it smelled good :P
I hope you all enjoy this build as much as I have enjoyed building and fine tuning it. Please, leave your thoughts in the comments if you want, I would love feedback <3
Have a good day everybody!
Specifications
Spotlights
- AndrewGarrison 2.9 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 25.2ft (7.7m)
- Length 29.7ft (9.1m)
- Height 7.4ft (2.3m)
- Empty Weight 9,244lbs (4,193kg)
- Loaded Weight 11,806lbs (5,355kg)
Performance
- Power/Weight Ratio 37.118
- Wing Loading 47.2lbs/ft2 (230.6kg/m2)
- Wing Area 249.9ft2 (23.2m2)
- Drag Points 2823
Parts
- Number of Parts 592
- Control Surfaces 10
- Performance Cost 2,440
Why when people build futuristic fighters, they always have that wing designed, didn't the us build a aircraft with that wing style, and it was revealed that a computer was NEEDED to fly it or it would become unstable???
(I'm not trying to be rude, I'm just want to figure out why)
@SlimSimpy yeah I swear to god
@Random04 This game needs a dedicated multiplayer lol. Would be fun
This reminds me of my plane xef-77a.. especially both of them are tiny lol we should dogfight in multiplayer 😈
@AndrewGarrison Thank you for the advice! I'll do that next time. I think I'll also start with the cockpit next time to ensure proper scaling, what I didn't do this time around. I'm so happy you like the build! I'll give you a good VR plane here soon :D
@SlimSimpy It would require resizing the cockpit and I understand that would be quite difficult to do without access to SPVR. You are a talented builder and it would be something you could consider for future builds. Ensure you are keeping flight controls (ie - throttle, flight stick, chair) at 100% scale and use that as a basis for the scale of the cockpit.
@AndrewGarrison I am unaware of how I would tweak it for VR other than resizing the entire craft, but if there's a way that could be done through code, I would love to learn lol. If not, I'll spend the time to resize it. Thank you so much for the compliment though! This has made my night!
Beautiful airplane. I checked this out in VR tonight and unfortunately, the cockpit is too small for VR, but the airplane is awesome. Nice work. Would you ever consider tweaking for VR?
@mikoyanster I thought I could run this past you, perhaps? I hope you like it :D