QAS MT-1 Mk.1 Coyote (Marineon Empire)
Tonk
Made this "drawing" in 20 seconds.
Here's the AI version for the challenge.
The MT-1 Coyote is a fictional tank designed during the late stages of World War One circa August 1918. Our design team (patent thieves) "studied" other examples of tanks that were debuted by the Marineon Empire. It found that the Marineon arsenal was lacking in effective firepower and survivability. Honestly, survivability is not much better since there's no way to outrun bombs, but the firepower is improved!
This example is an export version purchased by the Marineon Army.
Stats
Max Forward Speed: 25.2 kph (15.5 mph)
Max Reverse Speed: 12.5 kph (7.7 mph)
Horsepower: 125
Crew: 3
Controls
Pitch:Forward/Reverse
Roll: Turn Left/Right
Yaw:Traverse Turret
Trim:Elevation
Armament
1x Stengan Machine Gun
Rounds Per Second: 20
Primarily mounted as an aircraft gun. Now it's an anti-everything gun.
1x Obuleger 6 Mod.1
Caliber: 60x300R Armor Piercing
Velocity:500 m/s
Damage:190-202
Reload Rate:3.4 Seconds
Ammo:40
Elevation and Depression:-5 degrees to 8 degrees
Literally is just a ripoff of the QF 6-pounder Hotchkiss.
Action Groups
AG-1: Arm Lithobrake
To use the lithobrake, activate AG-1 and come to a complete stop. This physically stops the tank in order to obtain a stable firing solution. They will deploy automatically and retract with throttle input.
AG-2: Lights
Did you know that turn signals were invented in 1929? Well we didn't! Technically the most unrealistic part of this vehicle.
AG-3: Cruise Mode
This tells the Driver to go forward without any throttle inputs. Speed is capped at 22 kph instead of 25 kph to improve the turn radius and increase efficiency.
AG-4: Commander's Binoculars
The Commander's Binoculars give an estimation of a target's range. They have a range of 2.5 kilometers and must be pointed at the target to give a reading. This estimation is more precise when the tank is not moving.
AG-8: Toggle Engine
Important Info
This vehicle does have different armor values. The armor can withstand moderate bullet damage and nullify some medium caliber AP shells. Armor is strongest in the front and weakest in the rear.
The most effective range of the cannon is around 1250 meters. The absolute maximum range is 7500. Good luck hitting that...
Turning is best done at slower speeds.
Also don't ask what happened to tank crew B-24. Worst mistake of my life...
Specifications
Spotlights
- BuiltBionixInd10 2.3 years ago
- LonelyAustrianUhlan 2.3 years ago
- Fineilldoitmyself 2.3 years ago
- CookingWithCinderBlocks 2.3 years ago
- CR929thenewSPplayer 2.2 years ago
- LarryTad 2.3 years ago
- Dragoranos 2.3 years ago
General Characteristics
- Predecessor War challenge: 1917 (closed)
- Created On Windows
- Wingspan 8.4ft (2.6m)
- Length 16.1ft (4.9m)
- Height 8.7ft (2.6m)
- Empty Weight 16,225lbs (7,359kg)
- Loaded Weight 16,535lbs (7,500kg)
Performance
- Wing Loading 19,663.3lbs/ft2 (96,004.8kg/m2)
- Wing Area 0.8ft2 (0.1m2)
- Drag Points 4007
Parts
- Number of Parts 176
- Control Surfaces 0
- Performance Cost 877
the bottom is kinda sussy
The fact that it has so many amazing features and it only has 176 parts is just 👌👌👌
AMOUNGUS
This tank's machine gun did better in sweeping enemies rather than the "armour piercing" main gun itself, like it need to shoot 3 times to destroy an actual berlingschon's bufallo tank, while others only need to shoot one, overall is good, great speed and turret rotation speed
10/10 for the blueprint
@BeastHunter since you asked, I'll give you a warning... They flipped their tank and saw horrors beyond man and went insane. They ran into enemy lines screaming something along the lines of "get out of my head" and were wiped out.
What happened to tank crew B-24?