IJNS Kagero destroyer (Remastred) ASW Capable
142 Bobthegeneral69
1.6 years ago
Auto Credit Based on pancelvonat's IJN Kagero destroyer
So i remasted a destroyer made by pancelvonat by making the turrets have cannons in them instead of machine guns and added two 2x20mm AA guns and a 4x40mm AA gun and depth charges (they work pretty well) So controls are: AG1 is A turret AG2 for B Turret AG3 is C turret (All work controled with VTOL & TRIM) AG 4&5 is Fore and Aft Torp Tubes (4x2TT) AG6 is Depth Charges (My favorite) AG7 is the two 20mm guns (VTOL & TRIM) 40mm AA gun is auto aim. [Note:this destroyer is not mine and Depth charges & AA guns are from other builds that i cannot remember their authors, sorry] Enjoy and good hunting
Specifications
General Characteristics
- Predecessor IJN Kagero destroyer
- Created On Android
- Wingspan 33.9ft (10.3m)
- Length 362.8ft (110.6m)
- Height 85.3ft (26.0m)
- Empty Weight 33,002lbs (14,969kg)
- Loaded Weight 70,131lbs (31,810kg)
Performance
- Power/Weight Ratio 0.432
- Wing Loading 676.9lbs/ft2 (3,305.0kg/m2)
- Wing Area 103.6ft2 (9.6m2)
- Drag Points 117965
Parts
- Number of Parts 252
- Control Surfaces 1
- Performance Cost 981
Pls submit any changes needed or if you see any issues with it 👍
@God264 well you could activate and deactivate the AG's to fire the Turrets independently (AG1,2,3 for A,B,C Turrets)
@God264 shoot
@Bobthegeneral69 When you shoot, everyone shoots at once, but I would like them to shoot separately. Like 1 fired then 2 switched and fired and so on.
@God264 can't understand, pls tell me more about the issue.
Try to make it possible to switch the guns, otherwise it's hard to shoot.