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BTR-90

9,848 O5BIRD  3.1 years ago
10,760 downloads

Quick Description

BTR-90 is an 8×8 wheeled armored personnel carrier developed in Russia, designed in 1993 and first shown publicly in 1994. It is a larger version of the BTR-80 vehicle, fitted with a BMP-2 turret. Armour protection is improved compared with the BTR-80, giving protection from 14.5 mm projectiles over the frontal arc

(Source: Wikipedia)


Armament

1 × 30 mm Shipunov 2A42
1 × 7.62 mm PKT


CONTROL

Pitch = Move vehicle forward or backward
Roll = Move vehicle right or left
Gear = Activate swimming propellers & extend swimming flap
AG1 = Lights
AG2 = Launch 1st series smoke grenade
AG3 = Launch 2nd series smoke grenade
VTOL = turn commander panoramic sight
Controling turret with "Gunner view" cam


InAction


Note

Version with better engine


Credits

Credit to scratch

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 11.4ft (3.5m)
  • Length 26.6ft (8.1m)
  • Height 11.0ft (3.4m)
  • Empty Weight 43,776lbs (19,856kg)
  • Loaded Weight 45,558lbs (20,665kg)

Performance

  • Horse Power/Weight Ratio 0.175
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 8058

Parts

  • Number of Parts 574
  • Control Surfaces 0
  • Performance Cost 2,569
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    @O5BIRD yes. I advise playing first with the throttleResponse. I haven't thoroughly tested that yet, and would like to see if people actually find it adequate for the task. Input for the funky trees solution is basically Pitch+PitchAngle/x A bit more complex if you want it to add power when also climbing in reverse and not add power when you're going downhill.

    Pinned 3.1 years ago
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    @O5BIRD you can edit the acceleration in a number of ways. One is a funky trees input that increases power as the pitchAngle increases, while having very low power on flat ground. It lets you climb slopes while being slow and cumbersome on flat ground. Another option is brand new. It came with 1.11 update, and is, in my opinion, a lot handier than funky trees. Add a line throttleResponse to the engine in Overload, and adjust a number. It will tell the engine how quickly to throttle up. Default value is 1.
    I usually tweak my suspensions until they are nice and cushiony. Try running your vehicle over some rough ground and see what feels good.
    Another thing is steering. Default steering of wheels is far too quick, and I advise always using rotators to turn the wheels. That way, you can adjust the rotation speed, so it feels like someone inside is actually turning the steering wheel.
    I hope this helps.

    Pinned 3.1 years ago
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    9,848 O5BIRD

    Credit to @scratch

    Pinned 3.1 years ago
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    very cool. idk how to say how cool it is bc it's way too cool to even comprehend

    2 months ago
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    105 IRONxBoy

    @O5BIRD add a door with troops seat inside please?

    2.2 years ago
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    9,848 O5BIRD

    @teddyone02 😉

    +1 2.5 years ago
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    1,904 florky

    i like the detail where you just hide the hammer and sickle on the background

    2.5 years ago
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    36 EDNG

    容易翻车,其他都好

    3.0 years ago
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    300 Mashu

    @OrderlyHippo damn.. its over 400 parts

    3.1 years ago
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    2,790 OrderlyHippo

    @Mashu

    +1 3.1 years ago
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    9,848 O5BIRD

    @QwertopRUSSIA kinda long

    3.1 years ago
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    Долго строил?

    3.1 years ago
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    9,848 O5BIRD

    @3AMIndustries thank you, the type of turret control i'm using is from user called scratch, here is the link to the turret control. Sorry for i can't explain this type of control work, because im not good at funky tree, but you can implement it on your builds

    3.1 years ago
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    Amazing build, the main gun controls are very innovative and unique, I’d love it if you could share how you did it, I’d love to implement this type of control on some of my builds. Keep up the amazing work bro

    +1 3.1 years ago
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    9,848 O5BIRD

    @Rrrrdantplanemaker yes?

    3.1 years ago
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    284 Rrrdant

    @O5BIRD

    3.1 years ago
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    284 Rrrdant

    @ShinyGemsBro

    3.1 years ago
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    9,848 O5BIRD

    @birb26 cycle through camera until you on camera called "Gunner view", and then look around to control the turret

    +1 3.1 years ago
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    315 birb26

    how do you control the turret?

    3.1 years ago
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    46.0k ShinyGemsBro

    Komrad APC

    +1 3.1 years ago
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    678 hRmm

    @O5BIRD so true

    +1 3.1 years ago
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    @O5BIRD I'm glad to have helped.

    +1 3.1 years ago
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    9,848 O5BIRD

    @EternalDarkness Thank you, it's because of you

    +1 3.1 years ago
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    @O5BIRD it is a lot better now. Excellent build.

    +1 3.1 years ago
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    9,848 O5BIRD

    @Blackbron2000 Да

    3.1 years ago
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