How to get out of a flat spin
So, most of us have at some point encountered the dreaded flat spin, well, dread it no more as i have found the way out of a flat spin, so what you want to do to get out of a flat spin is to do the following;
0. Make sure you have atleast a kilometer(3,281ft) of altitude.
1. Full ailerons into the direction of the spin.
2. Have the rudder in the opposite direction of the spin.
3. Pitch down.
if you do all of those simultaneously, then you should eventually end up in a normal top rudder stall which are easy to get out of, all you do to get out of those is let go of the controls till you are flying straight, then fly like normal, if you do not have a vertical stabiliser or any sort of mechanism to self stabilise then the steps will not apply, if you have any issues(other than the ones previously mentioned), tell me and i will try to assist you asap.
Specifications
General Characteristics
- Successors 1 airplane(s) +14 bonus
- Created On Windows
- Wingspan 86.1ft (26.3m)
- Length 86.1ft (26.3m)
- Height 10.9ft (3.3m)
- Empty Weight 2,395lbs (1,086kg)
- Loaded Weight 2,395lbs (1,086kg)
Performance
- Power/Weight Ratio 2.815
- Wing Loading 54.3lbs/ft2 (264.9kg/m2)
- Wing Area 44.1ft2 (4.1m2)
- Drag Points 31891
Parts
- Number of Parts 25
- Control Surfaces 7
- Performance Cost 82
How do you get into flatspin lol
@Spaceflower
That's the neat part, you can't
how do i escape with my stupid plane that has no vertical stablizer?
maybe my craft are supposed to have no rudder or another design....that could be true. Anyway, think I can sort the rest out.
@CDRxavier look, this works for me, it has worked for many other people, i am just trying to understand why its not working for you, i don't think you are using the rudder right, and it could also just be the craft you are using, not all craft will require rudder to get out of a stall, but most will.
My XENODASH rotary SENTINEL does that quite often. YOu can try.
But if I use the rudder it will simply not respond-my plane does it super-fast and the reason is simply because you are using the rudder, pulling it to one side for more than 1 sec, and when you realize that the spin is going to happening, counter-rudder do not help. It is a bit like a drifting car-go the opposite way the rudder is directing when you are in "tail spin" or "flat spin", but the right way when you are flying. So it is rather difficult to bring the plane back to life. HOWEVER, you can let the nose down (push the yoke) to about 80 or more, if you managed, and that will simply become a barrow roll which can be fixed in no time. But it is almost impossible when you are in a flat spin-you just fall.
@CDRxavier oof, stupid me, i didn't see the other question, the reason why the rudder is used is to counter the spin, it may no do much, but you have to do whatever you can to try to stall the spin so you can get into a normal speed stall and throttle up.
Make sense....
@CDRxavier cause if i post it as a plane, it will be seen by more people, and hopefully help more people
no. Why do you not start a forum?
So this plane works......
Hmmm...because I have a bi-plane and almost every time I hold the rudder at maximum for more than 1 sec and I cannot get out of the flat-spin-nothing else work.
@CDRxavier its to counter it, and its to get out of a flat spin, honestly, rudder stalls are rarely caused by the rudder itself.
Interesting. This only happen if you are overusing your rudder, and now you are going to solve it by using rudder. How can you make sure now to overuse it?
@kerothehero Its honestly really tricky as it depends on the craft, what its capable of, and the situation at hand.
can you tell me how to do a flat spin ???
Well for me it happened at 2000ft and i played with yaw and roll to get out of it. I still doesnt know how to do it again
@bjac0 oh cool
My Russky is the only plane thar can do it
@Alienbeef0421 well, that only works under certain circomstances, for some crafts, powering down helps, while for others it doesn't and it depends on how bad the spin is, as there are different types of flat spins, but the steps given from this post are more generalist than specialist, so in most cases, if you have a good craft that ended up in a flat spin, then thats where the steps really apply.
Thankyou ;) @bjac0
@bjac0 if no vert stabilizer, increase thrust, roll towards the spin.
@A3 its a bit tricky, but the best way that i have found is to go straight up, cut the engine, then right before you lose control, yaw left, and hold right roll and pitch up till you are in the stall, it may take a few tries before you get it.
excellent job mate, love the pic also how do you get in one (i have been in one before) however i forgot how.
@FASTFLIGHT not bad m8, not bad, although, the kilometer part is for crafts that aren't super maneuverable or if the spin is bad.