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JARC Leviathan FA1 FINAL TESTER V2

33.3k Bernkastel  2.6 years ago
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General Characteristics

  • Predecessor JARC Leviathan FA1 FINAL TEST!
  • Created On Windows
  • Wingspan 50.1ft (15.3m)
  • Length 73.4ft (22.4m)
  • Height 17.4ft (5.3m)
  • Empty Weight 44,080lbs (19,994kg)
  • Loaded Weight 49,701lbs (22,544kg)

Performance

  • Power/Weight Ratio 0.801
  • Wing Loading 46.3lbs/ft2 (226.3kg/m2)
  • Wing Area 1,072.4ft2 (99.6m2)
  • Drag Points 3908

Parts

  • Number of Parts 1521
  • Control Surfaces 2
  • Performance Cost 6,852
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  • Profile image
    105k GuyFolk

    @Bernkastel
    I don't mind that but I just want to let you know that the code mistake is there, to tackle it now or later it's your to decide.
    Once you are stronger at math you can comeback and read the code again, the problem involved "()" symbol and this knowledge will benefits you well beyond SP, well beyond college actually.

    Adding weight to the nose might give the nose gear some problems

    You can also try removing weight from the back instead.
    Or combination of the two.

    2.6 years ago
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    33.3k Bernkastel

    @GuyFolk I can try using your HUD though

    2.6 years ago
  • Profile image
    33.3k Bernkastel

    @GuyFolk

    Adding weight to the nose might give the nose gear some problems

    2.6 years ago
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    33.3k Bernkastel

    @GuyFolk Plus, i don't know how to invert its code since i'm slow in FT.

    2.6 years ago
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    33.3k Bernkastel

    @GuyFolk I think I have ample enough of advices for release, plus i'm content with the way it is right now

    2.6 years ago
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    105k GuyFolk

    What's up with canards code?
    The problem is with the inversion of control code when AngleOfSlip > 90deg that I described in previous build.
    I've mentioned it twice and you haven't fix it yet, it's minor detail but noticeable in PSM.
    How do you want to handle it?
    And I think some 2000-3000lbs more nose weight will be nice because it'll make the plane easier to control but still retain PSM capability.
    For HUDs, there is an instruction on calculating hud distance variable in the original 1 part hud page if you want their target box to be perfectly aligned.
    HUD from my SU-57 will have 2 more variables than the original 1 part hud, it used to calculate gun leading indicator and you can find those variable in my SU-57.
    I think it is good as of now but I recommend that you get those previously mentioned details before release.

    2.6 years ago
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    33.3k Bernkastel

    @GuyFolk

    Changelog:
    Fixed Paveway problem
    Chaffs and Flares added

    2.6 years ago

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