Auto Credit Based on soundwave's FIGHTER JET CHALLENGE!!! DEADLINE EXTENDED TO 30th JUNE!
Uploaded to take part in the Fighter Jet Challenge and show off her new paint job. 1 for afterburner, 2 for lights, 3 for thrust vectoring.
Specifications
Spotlights
- MAHADI 8.1 years ago
General Characteristics
- Predecessor FIGHTER JET CHALLENGE!!! DEADLINE EXTENDED TO 30th JUNE!
- Created On Windows
- Wingspan 61.6ft (18.8m)
- Length 70.9ft (21.6m)
- Height 22.9ft (7.0m)
- Empty Weight 14,803lbs (6,714kg)
- Loaded Weight 26,532lbs (12,034kg)
Performance
- Power/Weight Ratio 2.795
- Wing Loading 26.0lbs/ft2 (126.7kg/m2)
- Wing Area 1,022.2ft2 (95.0m2)
- Drag Points 11065
Parts
- Number of Parts 238
- Control Surfaces 8
- Performance Cost 1,012
@AV8R sorry for late judging!
Believability: 9/10
Agility:8/10
Coolness:9/10
Beauty:9/10
+5 for noice details
+2 for noice colourz
Total points: 42 points- love it!
Incorrect; at close combat "lock on" does not mean the missiles will hit. A maneuverable fighter model can always avoid close-range missiles. Also, for Guardians, the enemy must remain within full view of your radar for aerial hits. @AV8R
@Stingray I'm not sure I understand... all that the Activation group does for a missile is make it fire without lock on... is this strictly something that's important to do when using it as AI in a dogfight?
A couple Jundroo missile rules:
1. One, yeah, you may build a fighter with Group Activations 2,3,4,5,6 and enjoy glorious combat and yes, lock-on works both for interceptor and Guardian missiles.
2. Two, set all Groups to ACT=1, then the "flaky" Jundroo AI chooses Guardian or Intercepter firing order.
(Some of the hints that should be "Operating Procedures" by the Jundroo team. They are a brilliant, but, inexperienced crew of developers).
@AV8R
@spefyjerbf thank you very much.
@Mumpsy thanks!
@AV8R keep it up!
The wing art is done very well.
@Mumpsy Thanks! It's the first time I've done a paint job on one of my planes, other than coloring the fuselage.
Great paint job!
@Stingray doesn't that just fire them without them locking on? They make rockets if you want unguided ordnance!
COOL...
Hint: activate a Group 1,2,3 etc for missiles. Cool design!