Helios - Fighter Jet Challenge
6,444 AV8R
7.7 years ago
Auto Credit Based on soundwave's FIGHTER JET CHALLENGE!!! DEADLINE EXTENDED TO 30th JUNE!
Uploaded to take part in the Fighter Jet Challenge and show off her new paint job. 1 for afterburner, 2 for lights, 3 for thrust vectoring.
Specifications
Spotlights
- MAHADI 7.7 years ago
General Characteristics
- Predecessor FIGHTER JET CHALLENGE!!! DEADLINE EXTENDED TO 30th JUNE!
- Created On Windows
- Wingspan 61.6ft (18.8m)
- Length 70.9ft (21.6m)
- Height 22.9ft (7.0m)
- Empty Weight 14,803lbs (6,714kg)
- Loaded Weight 26,532lbs (12,034kg)
Performance
- Power/Weight Ratio 2.795
- Wing Loading 26.0lbs/ft2 (126.7kg/m2)
- Wing Area 1,022.2ft2 (95.0m2)
- Drag Points 11065
Parts
- Number of Parts 238
- Control Surfaces 8
- Performance Cost 1,012
@AV8R sorry for late judging!
Believability: 9/10
Agility:8/10
Coolness:9/10
Beauty:9/10
+5 for noice details
+2 for noice colourz
Total points: 42 points- love it!
Incorrect; at close combat "lock on" does not mean the missiles will hit. A maneuverable fighter model can always avoid close-range missiles. Also, for Guardians, the enemy must remain within full view of your radar for aerial hits. @AV8R
@Stingray I'm not sure I understand... all that the Activation group does for a missile is make it fire without lock on... is this strictly something that's important to do when using it as AI in a dogfight?
A couple Jundroo missile rules:
1. One, yeah, you may build a fighter with Group Activations 2,3,4,5,6 and enjoy glorious combat and yes, lock-on works both for interceptor and Guardian missiles.
2. Two, set all Groups to ACT=1, then the "flaky" Jundroo AI chooses Guardian or Intercepter firing order.
(Some of the hints that should be "Operating Procedures" by the Jundroo team. They are a brilliant, but, inexperienced crew of developers).
@AV8R
@spefyjerbf thank you very much.
@Mumpsy thanks!
@AV8R keep it up!
The wing art is done very well.
@Mumpsy Thanks! It's the first time I've done a paint job on one of my planes, other than coloring the fuselage.
Great paint job!
@Stingray doesn't that just fire them without them locking on? They make rockets if you want unguided ordnance!
COOL...
Hint: activate a Group 1,2,3 etc for missiles. Cool design!