V-ZEN Racecar (Suspension Fix)
All credits to BYardley
In the original post, I criticized the author for not making a suspension for such a beautiful car. He said it was too hard due to the car's low ride height. So here is my attempt to make the suspension for this car.
The biggest issue for this car is the Unity engine itself. Scraping the ground is normal for cars with this ride height but in Simpleplanes, the physics engine may decide that your car should be a plane instead (it's a plane game after all). Therefore, I could not push the ride height as low as I wished. I also cannot push as hard as I can on race tracks due to the chance of the car being launched into the air.
You may say how about increasing the stiffness of the suspension components? I find it impossible due to the scaling of suspension components. When the hinge rotators are shrunken and have their mass reduced, the joints become flexible. In this case, even solid links will appear springly. What makes matters worse is that any bumps can send the car flying due to Unity physics. Therefore, I struck a compromise with a relatively soft suspension.
Hope you enjoy!
Specifications
Spotlights
- IceCraftGaming 4 months ago
- Zerkk 4 months ago
General Characteristics
- Predecessor V-ZEN RACING Racecar [HSE]
- Created On Windows
- Wingspan 7.3ft (2.2m)
- Length 15.2ft (4.6m)
- Height 3.7ft (1.1m)
- Empty Weight 1,564lbs (709kg)
- Loaded Weight 1,919lbs (870kg)
Performance
- Power/Weight Ratio 8.782
- Wing Loading 184.0lbs/ft2 (898.5kg/m2)
- Wing Area 10.4ft2 (1.0m2)
- Drag Points 350
Parts
- Number of Parts 396
- Control Surfaces 4
- Performance Cost 1,715
@BYardley yah you learn a lot from geezers like him
@Ownedpilot check out this new video i made
https://www.simpleplanes.com/Videos/View/1974753
厉害速度太快,地图地图太少
@Ownedpilot Thank you for the tips, I'll keep them in mind if I ever made an open wheeler.
@BYardley The rear suspension is just a common suspension component I made a while ago. It works well enough so if a car has a space to hide it, I use it. Although each car will have the suspension modified to accommodate for the behavior I desire. The front suspension is a great way to make an open-wheel suspension after you are done modeling it. I added hinges at places that need rotation and hid the spring within a fuselage block to imitate a push rod design (Pull rod does not work well here, unfortunately). This design is what I use for my Allundra F5 Evo.
Great suspensions, I needa learn from you.
Luv it! More vroom vrooms!