Profile image

A "small" problem (I need help)

135 JERE286  3.6 years ago
5 downloads

I know this may seem like a stupid question but I was wondering how I build a ship about 1,200 ft long, 200 ft wide, and 250 ft tall without the game lagging and crashing constantly with a ship near that scale because I was building an absolutely obsurd battleship and I had to use fuselages scaled 20 times as massive as usual, I think that's the issue but I was just curious if anyone who sees this could help or if SP just can't easily (or at all) handle massive creations (my laptop is very powerful so I know it isn't the hardware). This "creation" is a completely dead project I was wanting to do on my phone but I moved that over to my laptop and was about 70% done (on my laptop, this isn't even 5% done) til I ran into this s m a l l problem, if anyone decides to download this than you're more than welcome to use this as a base for any ship, to anyone who decides to (at least try to) help me I am grateful no matter what, even if my "Fleet Smasher" project will have to come to an end.

General Characteristics

  • Created On Android
  • Wingspan 98.4ft (30.0m)
  • Length 574.1ft (175.0m)
  • Height 69.7ft (21.3m)
  • Empty Weight 120,392lbs (54,609kg)
  • Loaded Weight 1,172,850lbs (531,996kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 310959

Parts

  • Number of Parts 6
  • Control Surfaces 0
  • Performance Cost 16
  • Log in to leave a comment
  • Profile image
    135 JERE286

    @ZHUAREVONI Yeah that worked very well, it saves and loads almost immediately, I would have never thought it was the drag until I gave up, thank you.

    3.6 years ago
  • Profile image
    135 JERE286

    @ZHUAREVONI Thank you, I can try that but my issue is both actually playing and saving it, I'd imagine removing all drag points will help with that so I'll give it a try, again thank you very much.

    +1 3.6 years ago
  • Profile image
    31.6k VenusLancer

    CalculateDrag="false"

    The drag lags much more than part count, believe me

    3.6 years ago