B-53B
Updated version of my B-53. Capable of water takeoffs and landings. Will cause large amounts of destruction.
Requires: WNP78's Nukes mod.
Credits: Originally based on SimpleFlow's B-52. Also uses or contains modified versions of the GBU-32(V) from Dimkal’s Weapons Pack v.2.0, EliteArsenals24's Dolos missile, Derpasurs's Hellfire high explosive missile, F22Raptors's Unlimited Fuel, and the raygun from SledDriver's Asperus. Highly recommended to use WNP78's Advanced Targeting mod.
Activation groups:
1) Countermeasures (20 dispensers)
2) Countermeasures (20 dispensers)
3) Countermeasures (20 dispensers)
4) Rear guns
5) Strategic nuclear missiles
6) Tactical nuclear missiles and Dolos missiles
7) Hellfire missiles
8) Cleavers
Controls: All normal. Adjust flaps using VTOL, steer on the ground using yaw controls.
Powerplant: 32 Blade T3000 turboprops at 4500 HP/2400 RPM, 38 Blasto J15 turbojets with 2x power multiplier.
Weapons: 11 Cleaver missiles (XML-modded with 180° targeting angle and 6000 MPH max speed), 8 Hellfire missiles (appear as Infernos, AG7; XML-modded with 180° targeting angle and 6000 MPH max speed), 2 strategic nuclear missiles (appear as Cleavers, AG5; XML-modded with 180° targeting angle and 15,000 MPH max speed), 2 Dolos missiles (appear as Infernos, AG6; XML-modded with 180° targeting angle and 6000 MPH max speed, and no firing delay), 2 tactical nuclear missiles (appear as Cleavers, AG6; half-scale versions of the strategic missiles, otherwise have the same XML modifications), 1 strategic nuclear gravity bomb (same yield as the strategic missiles), 13 Boom 50s, 9 Boom 25s, 11 torpedoes, 10 rocket pods (total 70 rockets), 44 rayguns, 8 wing guns, 16 miniguns.
Countermeasures: 60 dispensers, 3 activation groups (can be used a total of 48 times; see “Activation Groups” for details)
Other recommendations:
1) This is not a mobile-friendly aircraft unless your phone is some DARPA experiment. Even using low graphics settings, it runs quite slowly on my computer.
2) Don't get too close to the strategic nukes when they detonate (I'd say stay 3 miles away) or they'll take you with them and throw the cockpit away from the explosion at 30,000 MPH. A single one can destroy the entire Skypark City Carrier Fleet (DarthAbhinav). The tactical nukes can sink all three ships in the Wright or Krakabloa convoys, or an entire tank column.
3) For the love of the Kraken, don't mirror the whole plane. Avoid mirroring the nuclear missiles or the Hellfires.
4) If you decide to take off from the water, I would recommend having the flaps down (VTOL down) and then resetting them to level as soon as you're in the air.
5) The rayguns are very effective against ships, but I wouldn’t recommend using them on tank columns, especially the one on Krakabloa—the tanks do you quite a bit of damage with their guns or manage to get a missile past your countermeasures before you can disable all of them. The bridges on Krakabloa and the missile base on Snowstone also seem to be immune to rayguns.
6) For the missile base, I usually use the Dolos missiles. They have no firing delay, so just activate AG6, select Infernos, lock, and fire by holding down whatever key you have assigned to firing missiles; there will be too many of them, traveling too quickly, for the missile base’s defenses to intercept them (that is, if you use the countermeasures properly and they didn’t shoot you down first).
Specifications
General Characteristics
- Created On Windows
- Wingspan 144.1ft (43.9m)
- Length 116.8ft (35.6m)
- Height 34.1ft (10.4m)
- Empty Weight 148,771lbs (67,481kg)
- Loaded Weight 164,750lbs (74,729kg)
Performance
- Power/Weight Ratio 0.777
- Horse Power/Weight Ratio 0.86
- Wing Loading 62.5lbs/ft2 (305.2kg/m2)
- Wing Area 2,635.8ft2 (244.9m2)
- Drag Points 60993
Parts
- Number of Parts 784
- Control Surfaces 11
- Performance Cost 4,702
Required Mods
-
Nukes
by WNP78
Version 1.0 (10/8/2017 6:32:04 PM)
View Mod Page