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VCS WIP

1,090 mufasa6896  6.2 years ago
72 downloads
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VCS WIP. In very early stages of desing rn. Working on buoyancy mech and sink/swim mech. waiting on posible mod to fix that problem. Details are not added at all. In prof of concept and testing physiscs point rn

General Characteristics

  • Created On Windows
  • Wingspan 46.1ft (14.0m)
  • Length 190.7ft (58.1m)
  • Height 36.6ft (11.2m)
  • Empty Weight 59,104lbs (26,809kg)
  • Loaded Weight 60,452lbs (27,420kg)

Performance

  • Wing Loading 107.2lbs/ft2 (523.3kg/m2)
  • Wing Area 564.1ft2 (52.4m2)
  • Drag Points 20985

Parts

  • Number of Parts 56
  • Control Surfaces 4
  • Performance Cost 283
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  • Profile image
    71.4k MintLynx

    @mufasa6896 https://www.simpleplanes.com/a/m36D5b/Gotland-Class-Submarine-Realistic-Maneuvering

    6.1 years ago
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    1,090 mufasa6896

    @MintLynx link it!

    6.1 years ago
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    71.4k MintLynx

    @mufasa6896 I have completed the Gotland! And it's awesome.

    6.1 years ago
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    71.4k MintLynx

    @mufasa6896 It is! And is probably the best method of making control surfaces for subs!

    6.2 years ago
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    1,090 mufasa6896

    @MintLynx omg that is awsome!!

    6.2 years ago
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    71.4k MintLynx

    @mufasa6896 https://www.simpleplanes.com/a/Jf6NR2/I-Just-discover-this-glitch Nope :)

    6.2 years ago
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    1,090 mufasa6896

    @MintLynx does it not rescale the wing surface area/control surface when u scale the wing down?

    6.2 years ago
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    71.4k MintLynx

    @mufasa6896 I'm actually getting some promising results on my pistonless Gotland ;) Along with the XML modded internal fuselages I've used massive wings xml modded down to size for the control surfaces. I'd suggest giving that a try, along with increasing the weight/size of your sub exponentially of course.

    6.2 years ago
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    1,090 mufasa6896

    @MintLynx Credit where credit is due, i got my prop design from the genius who made this https://www.simpleplanes.com/a/27tE22/Dive-and-Hunt-U-96-U-Boat-Type-VIIC . Although i added some changes and the double rotator to work better in the water. Ill have to check the piston "sinkers" then if gesture dosn't have the time to make the variable buoyancy fuselage or add weight. Just experimenting rn as subs are in their infancy in terms of building meta and what methods seem to work the best for what you want.

    6.2 years ago
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    71.4k MintLynx

    @mufasa6896 Strangely enough I haven't had that problem, though that's probably because of how heavy my subs are. Generally in the 100k to 1 million range. I've acutally been working on making my gotland able to 'fly' through the water through giving it internal fuselages xml modded as close to neutral buyancy as possible. There's actually a submarine that I've found seems capable of maneuvering through the water more like a submarine https://www.simpleplanes.com/a/n54940/G-2-Simple-Surveillance-submarine-AIP It funny enough has a rotator engine as well, though I think yours is much better. ^^

    6.2 years ago
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    1,090 mufasa6896

    @MintLynx I asked him and he said maybe. it seems similar enough to what he made for the android version of buoyancy that he could do it relatively easily, however that is just me speculating. I also inquired about a zero buoyancy cockpit as the current one prevents stuff from sinking properly and the only work around is doing what i do and ejecting the cockpit and using a camera as the way to view what is going on

    6.2 years ago
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    71.4k MintLynx

    @mufasa6896 I see your point, that would be awesome! Hopefully that mod will come from Gestour in time.

    6.2 years ago
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    1,090 mufasa6896

    @MintLynx yes, but it is not that realistic, would rather have a variable bouyancy block as that alows the sub to "fly" in the water instead of being stuck at the level the pistons are set at

    6.2 years ago
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    71.4k MintLynx

    I installed the engine of this thing on my Gotland and it works really well! Are you aware of the piston and Fuselage method people use for submerging submarines?

    6.2 years ago