Profile image

Themis

197k SledDriver  7.1 years ago
253 downloads
No Tags

Controls: AG8 to toggle pitch sensitivity.

General Characteristics

  • Created On Windows
  • Wingspan 171.0ft (52.1m)
  • Length 189.9ft (57.9m)
  • Height 27.3ft (8.3m)
  • Empty Weight N/A
  • Loaded Weight 223,552lbs (101,401kg)

Performance

  • Power/Weight Ratio 0.361
  • Wing Loading 28.5lbs/ft2 (139.3kg/m2)
  • Wing Area 7,836.1ft2 (728.0m2)
  • Drag Points 197836

Parts

  • Number of Parts 506
  • Control Surfaces 9
  • Performance Cost 1,541
  • Log in to leave a comment
  • Profile image
    197k SledDriver

    @KSPFSXandSP Of course.

    7.1 years ago
  • Profile image
    2,017 KSPFSXandSP

    @SledDriver Fine.

    7.1 years ago
  • Profile image
    197k SledDriver

    @KSPFSXandSP Uh, I'll release them when I think they're ready for release.

    7.1 years ago
  • Profile image
    2,017 KSPFSXandSP

    @SledDriver I'm doing computer science. Throw them at me, please!

    7.1 years ago
  • Profile image
    197k SledDriver

    @KSPFSXandSP I'm afraid that at the moment, they're not really usable by anyone other than me. If/when I ever give them a user interface, I'll release them.

    7.1 years ago
  • Profile image
    2,017 KSPFSXandSP

    @SledDriver That's genius!
    Can you send me some of the script?

    7.1 years ago
  • Profile image
    197k SledDriver

    @KSPFSXandSP You look at the XML files and see how Parts are defined and how they connect to each other. You get a good understanding of how frontScale, rearScale, offset, and cornerTypes work. Then you write a script to generate the XML for both Parts and Connections. That's it.

    7.1 years ago
  • Profile image
    2,017 KSPFSXandSP

    @SledDriver I'm bored

    7.1 years ago
  • Profile image
    197k SledDriver

    @KSPFSXandSP It would take a while to explain.

    7.1 years ago
  • Profile image
    2,017 KSPFSXandSP

    @SledDriver How do you get the computer to do it?

    7.1 years ago
  • Profile image
    47.8k FlyingThings

    @SledDriver i kinda wanna see it. So youre right.

    7.1 years ago
  • Profile image
    197k SledDriver

    @FlyingThings Come on... you know you want to see it all torn up.

    7.1 years ago
  • Profile image
    197k SledDriver

    @JetFly When SR2 comes out, if it still allows using my construction method, I'll be building some spaceships for sure.

    7.1 years ago
  • Profile image
    197k SledDriver

    @Treadmill103 Thanks... computer-generated curves are beautiful, aren't they.

    7.1 years ago
  • Profile image
    4,109 JetFly

    Oh my...So sleek and even!
    You SHOULD do this in SR2!

    7.1 years ago
  • Profile image
    47.8k FlyingThings

    @SledDriver a true beaty of a spaceship. Please dont enter hyperspace, i dont wanna see scratches on it.

    7.1 years ago
  • Profile image
    197k SledDriver

    @Blue0Bull Already have those, thanks. :)

    7.1 years ago
  • Profile image
    197k SledDriver

    @Blue0Bull Luck is for weenies. :)

    7.1 years ago
  • Profile image
    197k SledDriver

    @RMark1 You can always ask me anything (well, SP-related anyway). I do, but I hesitate to call it an algorithm, they're so simple. It's pretty much like from part 0 to 40, increase the curve; then decrease it until it reaches slope=X and stays there. From part 120 to 160, create a smooth bump on the wings. and so on.

    But this is a very clunky method of building. I've been mulling over a visual, mouse-based method where you draw the outline and the algorithm fills in the shape with fuselage blocks. I just need to find the time to build it. Once I do I'll probably release it so anyone can use it. SP could use some new design tools.

    7.1 years ago
  • Profile image
    197k SledDriver

    @RMark1 Now that's the kind of thing I've been waiting to hear for months! Honest, ungrudging appreciation is a much-needed and hard to find thing in this world. Much respect to you.

    7.1 years ago
  • Profile image
    197k SledDriver

    @Blue0Bull Oh, so you think my smooth-shape skills can't be transferred to replicas? I think creating replicas of something someone's already made (and others have replicated thousands of times) is the most boring thing you can do, but just to prove a point, I'll accept your challenge.

    7.1 years ago
  • Profile image
    197k SledDriver

    @DarthAbhinav You're welcome to create your own sci-fi universe, but please don't intrude on mine. Moreover, you didn't get the point -- I didn't say that "you can't stick your head out of the spaceship in hyperspace," I said you can't stick anything out of the hyperdrive field, because it will be destroyed.

    7.1 years ago
  • Profile image
    197k SledDriver

    @DarthAbhinav You're forgetting that you can't see anything or interact with anything in hyperspace -- you have to stay inside the protective field.

    7.1 years ago
  • Profile image
    197k SledDriver

    @DarthAbhinav You certainly have an active imagination. That kind of thing only happens in pop-sci-fi movies, TV shows, and comic books. If you go over that thread, I said that there is no way of knowing what happens to ships and crews that don't come back. They're most likely dead, but we have no way of knowing that, or how they died if they did.

    7.1 years ago
  • Profile image
    197k SledDriver

    @DarthAbhinav Glad you like it. Not a jet, though.

    7.1 years ago
  • Log in to see more comments