Themis
197k SledDriver
7.1 years ago
Specifications
General Characteristics
- Created On Windows
- Wingspan 171.0ft (52.1m)
- Length 189.9ft (57.9m)
- Height 27.3ft (8.3m)
- Empty Weight N/A
- Loaded Weight 223,552lbs (101,401kg)
Performance
- Power/Weight Ratio 0.361
- Wing Loading 28.5lbs/ft2 (139.3kg/m2)
- Wing Area 7,836.1ft2 (728.0m2)
- Drag Points 197836
Parts
- Number of Parts 506
- Control Surfaces 9
- Performance Cost 1,541
@KSPFSXandSP Of course.
@SledDriver Fine.
@KSPFSXandSP Uh, I'll release them when I think they're ready for release.
@SledDriver I'm doing computer science. Throw them at me, please!
@KSPFSXandSP I'm afraid that at the moment, they're not really usable by anyone other than me. If/when I ever give them a user interface, I'll release them.
@SledDriver That's genius!
Can you send me some of the script?
@KSPFSXandSP You look at the XML files and see how Parts are defined and how they connect to each other. You get a good understanding of how frontScale, rearScale, offset, and cornerTypes work. Then you write a script to generate the XML for both Parts and Connections. That's it.
@SledDriver I'm bored
@KSPFSXandSP It would take a while to explain.
@SledDriver How do you get the computer to do it?
@SledDriver i kinda wanna see it. So youre right.
@FlyingThings Come on... you know you want to see it all torn up.
@JetFly When SR2 comes out, if it still allows using my construction method, I'll be building some spaceships for sure.
@Treadmill103 Thanks... computer-generated curves are beautiful, aren't they.
Oh my...So sleek and even!
You SHOULD do this in SR2!
@SledDriver a true beaty of a spaceship. Please dont enter hyperspace, i dont wanna see scratches on it.
@Blue0Bull Already have those, thanks. :)
@Blue0Bull Luck is for weenies. :)
@RMark1 You can always ask me anything (well, SP-related anyway). I do, but I hesitate to call it an algorithm, they're so simple. It's pretty much like from part 0 to 40, increase the curve; then decrease it until it reaches slope=X and stays there. From part 120 to 160, create a smooth bump on the wings. and so on.
But this is a very clunky method of building. I've been mulling over a visual, mouse-based method where you draw the outline and the algorithm fills in the shape with fuselage blocks. I just need to find the time to build it. Once I do I'll probably release it so anyone can use it. SP could use some new design tools.
@RMark1 Now that's the kind of thing I've been waiting to hear for months! Honest, ungrudging appreciation is a much-needed and hard to find thing in this world. Much respect to you.
@Blue0Bull Oh, so you think my smooth-shape skills can't be transferred to replicas? I think creating replicas of something someone's already made (and others have replicated thousands of times) is the most boring thing you can do, but just to prove a point, I'll accept your challenge.
@DarthAbhinav You're welcome to create your own sci-fi universe, but please don't intrude on mine. Moreover, you didn't get the point -- I didn't say that "you can't stick your head out of the spaceship in hyperspace," I said you can't stick anything out of the hyperdrive field, because it will be destroyed.
@DarthAbhinav You're forgetting that you can't see anything or interact with anything in hyperspace -- you have to stay inside the protective field.
@DarthAbhinav You certainly have an active imagination. That kind of thing only happens in pop-sci-fi movies, TV shows, and comic books. If you go over that thread, I said that there is no way of knowing what happens to ships and crews that don't come back. They're most likely dead, but we have no way of knowing that, or how they died if they did.
@DarthAbhinav Glad you like it. Not a jet, though.