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[SOE] Solmaan-class No.94 ''Ghizran'' - Fuel Tanker

90.6k Monarchii  one month ago

Part of the Project "Shield of Eternity''


a Tanker, eh? yeh.

with all said and done, here's the last of my spaceship fixation spent on, a "tanker".

it has more engines and weapons compared to it's fuel cargo so XD

anyway toos, and weekday chiiposting alright GO NOW


|[ Background ]|

the Proyekt-3301 or Solmaan-class is a part of the Joint-Armament Initiative between Myarnyvon Outer System Unity(MOSU) and Helvemnic Star States(HSS).

the Solmaan-class design revolves around the idea of a Fleet Tanker that is capable of various task independently of the fleet it's attached to(and capable of operating alone), and one who is able to deliver fuel shipments to the far-reaches of the space in a short timeframe.

hundreds of Solmaan-class are operated actively by both MOSU and HSS on the border star systems against the reach of the Einframm Ascendancy, bringing vital fuel supply and fighting daily against the tyranny.


|[ Controls ]|

  • Pitch : Up/Down Thrusters
  • Roll : Turn
  • Yaw : Left/Right Thrusters
  • VTOL : Forward/Rearward Thrusters
  • AG1 : Drop Fuel Containers
  • AG7 : Warp Drive(recommended to not over use)
  • Brake : Warp Brake
  • Laser Point Defense System : Autoaimed; topside LPDS has -155/155° traverse since it is bridge obstructed.

|[SHIP_DATA]|

  • Class Name : Solmaan-class/Proyekt-3301/Joint-Armament Fleet Tanker
  • Ship Name : No.94 "Ghizran"
  • Classification : Fleet Tanker(or Fast Tanker)
  • Faction : Myarnyvon Outer System Unity/Helvemnic Star States
  • Home Shipyard : Etrisnevon System, Planet No.3 "Khari", Shebats Region Shipyard No.11
  • Maiden Voyage : 22XX
  • Ships-in-Class : 157
  • Armament : 4x Mikayev MKY.92 VLS(R-707 Anti-Aircraft Missile), Shtrashburg STB.02 VLS(Diametr-35 Anti-Ship Missile), 2x ZM.2197 Point-Defense Laser System
  • Cargo Capacity : [INSERT_ABUNDANT_FUEL_AMOUNT]
  • Sensors : [INSERT_NECESSARY_SENSORS]
  • Aircraft Complement : 1x Shuttle/Fighter OR 2x Light Fighters
  • Engines : 7x LTM-H-III Heavy Thrusters, 2x SHB-LYA Warp Drive, 8x N2B-IX Ship Maneuvering Thrusters, 8x N9S-II Ship Maneuvering Thrusters, 2x NSI-OFH Anti-Grav Engine, 4x Shilkon-M Inertial Dampener

P.S. M.T-A-S94 = Military Tanker(M.T), Purpose-Built(A), Solmaan-class Ship No.94(S94)


|[ Chii's Notes ]|

  • incase "Diametr" doesn't ring a clear bell, yes, it's a play on "Kalibr" :3
  • thing lags quite.. quite.
  • but she's good.. good enough if not.
  • the fuel tank's is decorative, ooohoooh fancy
  • anyway yeah, anyway dah, and anyway.. finally I can try to work on Kiev.
  • I didn't say Kiev.. did I?
  • yeah no, I didn't. haaaaaaaaaaaaaaaa
  • just pretend you didn't hear a thing.
  • rambling of chii that most people don't read, magickawoos!!
  • *POP*

|[ Credits ]|

  • @SledDriver for the Space Engine that I modified a bit

°$=¥{

  • |[ Link ]|
  • @LocalDealer for Angle-Activated code for the LPDS :3

General Characteristics

  • Created On Android
  • Wingspan 160.2ft (48.8m)
  • Length 745.7ft (227.3m)
  • Height 235.7ft (71.8m)
  • Empty Weight N/A
  • Loaded Weight 89,026lbs (40,381kg)

Performance

  • Power/Weight Ratio 4437.065
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 15960

Parts

  • Number of Parts 408
  • Control Surfaces 0
  • Performance Cost 2,858
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    Boats

    yesterday
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    90.6k Monarchii

    as to why this one lags a bit... well, it's missiles.. performance cost of them is quite something XD

    one month ago
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    90.6k Monarchii

    personally, I like to add drag to the weight block method I told you, easily adjustable :3

    one month ago
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    90.6k Monarchii

    @Akualinka oh, I forgot lmao, ALWAYS dedrag everything, like, it's gonna be your lifesaver, that's why I can build big stuff like this on a shxt phone lol
    .
    genuinely, the less drag count the better, you can add more quite easily, but subtracting is harder cause you have to fiddle with everything XD

    one month ago
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    1,680 Akualinka

    @Monarchii Ok I was individually adjusting the scale of everything as I built it and it would always lag terribly.

    one month ago
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    90.6k Monarchii

    @Akualinka do you know how to use finetuner? okay so, make something regular sized, then open the scale tool, tick off "scale only selected part" , then make all scale the same size(width-height-length same number, e.g. 2,2,2 or 4,4,4), boom! bigger! :3

    +1 one month ago
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    @Monarchii Oh I NEVER finish quick ^w^ Prepare your HULL cause my SHIP will make its maiden voyage by prolly this week! Stay tuned!! >;3

    one month ago
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    1,680 Akualinka

    Almost the same number here just a bit less.
    Speaking of parts how does your game let you create such massive structures without crashing your device such as your anomaly gates.
    Whenever I build something larger than my allowed camera distance in the build menu my game just up and crashes on me.

    one month ago
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    90.6k Monarchii

    @Akualinka I'll be waiting, if you need help I'm here! and if you need help on the build then I can only run 400 parts ish max

    +1 one month ago
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    1,680 Akualinka

    @Monarchii Well I’ll be awhile then with the number of parts on my build.

    +1 one month ago
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    90.6k Monarchii

    cause if the thurst is offset, it's gonna question itself why it's now upside down lmao

    +1 one month ago
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    90.6k Monarchii

    @Akualinka handy tip : make everything weightless first, and add weight with a block on where the COM would be

    +1 one month ago
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    1,680 Akualinka

    @Monarchii Ok thanks I guess I’ll have to start experimenting then.

    one month ago
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    90.6k Monarchii

    being neutrally buoyant essentially means that you neither go up or down, or I guess the nice equivalent is the lack of gravity in space and you can move and you'll move to that direction forever unless the momentum got negated

    one month ago
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    90.6k Monarchii

    @Akualinka yeah, thas it

    +1 one month ago
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    1,680 Akualinka

    @Monarchii I never thought of it that way. I’ve always wondered how it worked. So with that concept similar to my boat engines. there is another engine that faces the other direction to bring it back down by neutralizing the vertical thrust?

    one month ago
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    90.6k Monarchii

    and then added jets to push it around, I forgot to add

    +1 one month ago
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    90.6k Monarchii

    @Akualinka it's basically an upside-down submarine, an airship.
    .
    so you know submarines dive by basically filling itself with water so it goes down right? and airships fly by filling itself with air so it goes up?
    .
    essentially I calculated the weight, and neutralized the weight by having a jet engine that pushes 1:1 thrust so it's neutrally buoyant in the air

    +1 one month ago
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    1,680 Akualinka

    May I ask, I’m only just trying these ships now, but how the the hell are these flying so flat and smooth. I had got the suggestion to make my TINY 2 fly and the first person I can ask this question is you.

    one month ago
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    90.6k Monarchii

    @VegettoBlue57 what, afraid of getting finished quick? >:3, can't handle the HEAT the armament is packing? >:333

    one month ago
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    @Monarchii yes it is >:3

    better watch your back

    one month ago
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    90.6k Monarchii

    @VegettoBlue57 is that a threat? >:3

    one month ago
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    @Monarchii I'll make a girthier ship than you! >w<

    one month ago
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    90.6k Monarchii

    @VegettoBlue57 maan do you gotta use that word??? XD

    one month ago
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    ITS SO GIRTHY lmaooooo

    +1 one month ago
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