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A6M3 Zero (Refined) (Help is needed)

1,376 MajorFubuki  9 months ago
68 downloads
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Auto Credit Based on supyamato's A6M

Although I refined this aircraft with detailed cockpit. But the cannon has glitch, it will ignore airborne target. Help is needed to fixing the glitch!

General Characteristics

  • Predecessor A6M
  • Created On Windows
  • Wingspan 42.6ft (13.0m)
  • Length 31.5ft (9.6m)
  • Height 12.5ft (3.8m)
  • Empty Weight 4,036lbs (1,830kg)
  • Loaded Weight 4,786lbs (2,170kg)

Performance

  • Horse Power/Weight Ratio 0.125
  • Wing Loading 9.9lbs/ft2 (48.4kg/m2)
  • Wing Area 483.0ft2 (44.9m2)
  • Drag Points 1539

Parts

  • Number of Parts 421
  • Control Surfaces 6
  • Performance Cost 1,829
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    @MajorFubuki Alrighty

    9 months ago
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    1,376 MajorFubuki

    @TheUltimatePlaneLover @TheUltimatePlaneLover Proximity fuse is a nice approch, maybe I'll try to add a safe to prevent self damage when target is too close

    +1 9 months ago
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    @MajorFubuki me neither, everything looks good, so idk

    9 months ago
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    1,376 MajorFubuki

    @TheUltimatePlaneLover Thanks for your advise. But I don't know what happened, even if I add a complete new cannon from the system default,the cannon still can't hit the target. And the aircraft can't crash with other aircraft - it will go through the target.

    9 months ago
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    @TheUltimatePlaneLover OK, so I just checked, I don't know how to fix it ;-;

    my best bet would to be use cannons like on Seemeing's J2M3 or my A-40, as they have "smart-flak" which can explode when close to air targets

    9 months ago
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    OK, so
    I could be wrong if you didn't use XML, but cannons can't used on air targets if...
    -The cannon is not set to Air or MultiRole
    -disableAircraftCollisions is set to true

    9 months ago