A6M3 Zero (Refined) (Help is needed)
1,376 MajorFubuki
9 months ago
No Tags
Auto Credit Based on supyamato's A6M
Although I refined this aircraft with detailed cockpit. But the cannon has glitch, it will ignore airborne target. Help is needed to fixing the glitch!
Specifications
General Characteristics
- Predecessor A6M
- Created On Windows
- Wingspan 42.6ft (13.0m)
- Length 31.5ft (9.6m)
- Height 12.5ft (3.8m)
- Empty Weight 4,036lbs (1,830kg)
- Loaded Weight 4,786lbs (2,170kg)
Performance
- Horse Power/Weight Ratio 0.125
- Wing Loading 9.9lbs/ft2 (48.4kg/m2)
- Wing Area 483.0ft2 (44.9m2)
- Drag Points 1539
Parts
- Number of Parts 421
- Control Surfaces 6
- Performance Cost 1,829
@MajorFubuki Alrighty
@TheUltimatePlaneLover @TheUltimatePlaneLover Proximity fuse is a nice approch, maybe I'll try to add a safe to prevent self damage when target is too close
@MajorFubuki me neither, everything looks good, so idk
@TheUltimatePlaneLover Thanks for your advise. But I don't know what happened, even if I add a complete new cannon from the system default,the cannon still can't hit the target. And the aircraft can't crash with other aircraft - it will go through the target.
@TheUltimatePlaneLover OK, so I just checked, I don't know how to fix it ;-;
my best bet would to be use cannons like on Seemeing's J2M3 or my A-40, as they have "smart-flak" which can explode when close to air targets
OK, so
I could be wrong if you didn't use XML, but cannons can't used on air targets if...
-The cannon is not set to Air or MultiRole
-disableAircraftCollisions is set to true