Giant Sub-Beta
A not so perfected Gigantic submarine, don't be intimidated by its size as it ran pretty well my my old nexus 7 (with medium, high recommended) instructions( their easy to master so listen up!) activate 1 and throttle somewhere between 80-85% throttle and wait until you hit a decent speed. around 40mph is good, then activate 2 and normal flight controls to control your sub. happy glitching off the map! About: I challenged myself to make a submarine that would self propel without vtol engines on the surface. so i came up with two viable solutions, one make a bunch of rcn thrusters and mod them as they keep active underwater, and 2 use my modded air brakes to concoct a little self propelled sub. sadly i'm working on regulating the air brake but i'm having trouble. my original plan was to have it out tomorrow as i have quite a bit of free time tomorrow. Although i hope you understand if it comes later. sadly some one will probably make a prop or jet that survives underwater with unity. oh well... Enjoy! Nick
Specifications
General Characteristics
- Predecessor Giant Sub
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 14.8ft (4.5m)
- Length 272.0ft (82.9m)
- Height 15.5ft (4.7m)
- Empty Weight 2,211lbs (1,003kg)
- Loaded Weight 38,490lbs (17,458kg)
Performance
- Horse Power/Weight Ratio 0.025
- Wing Loading 317.9lbs/ft2 (1,551.9kg/m2)
- Wing Area 121.1ft2 (11.3m2)
- Drag Points 13925
Parts
- Number of Parts 87
- Control Surfaces 4
- Performance Cost 259
Ur um I stay incorrected it DIVES but CANT drive underwater THATS the part that is being worked on duh Ian pay attention :P
@Nickasaurus Um HOW is this a Submarine exactly? Sure it looks like a RALLY long and skinny one but it DOESN'T dive. In order to technically be a TRUE submarine it must be able to dive. But hey, at least its stable and won't flip over on me but it's still in beta so I hope it's diving capabilities are underway :D