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Proximity detonation inferno (Read description)

756 WrecklessRacer02  1.7 years ago

We have health and damage values when it comes to guns, missiles work the same way, but they are a little overpowered. I wanted to play around a little bit. I turned an inferno into an air to air missile with a significantly longer range, smaller explosion scale, and a proximity detonation fuse. It isnt perfect, but is fun to play with and could possibly be improved on by others. Its purpose in theory is to critically damage the target but still keeping them alive so the fight lasts longer. After many days of testing and adjusting, ive figured out that the efficiency of the missile doing what its designed to do varies on the size/speed of the target aircraft and on the missiles position near the aircraft by the time it detonates. I've gotten to where it sorta works decently as a base design for both small and large planes.

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 2.1ft (0.6m)
  • Length 5.5ft (1.7m)
  • Height 3.3ft (1.0m)
  • Empty Weight 782lbs (354kg)
  • Loaded Weight 782lbs (354kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 385

Parts

  • Number of Parts 4
  • Control Surfaces 0
  • Performance Cost 17
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    @WrecklessRacer02 nd il be using my modified version that does what i want it to do (it has additions like a TLS)

    +1 1.7 years ago
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    @WrecklessRacer02 didnt try yet. i guess il borrow autoaim code for the ai SAM

    +1 1.7 years ago
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    @erridkforname oh wow that'd be awesome, how did it turn out?

    +1 1.7 years ago
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    @WrecklessRacer02 i wonder if i can evade this using my wiite viper without using flares. i guess il have to put this on a sam site now

    +2 1.7 years ago
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    26.7k Bryan5

    @WrecklessRacer02 Pretty Nice 👍

    +1 1.7 years ago
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    What do you guys think? Hopefully I'm onto something here. Try it out and see how it works with your saved planes.

    +2 1.7 years ago