Forcing Detachers
this whole set is based on the idea of EliteArsenals24.
please check out his account.
for more information on what this is upposed to be, click here.
what i got for you today is a detacher, that forceses the part so get detached. this happens by breaking a piston inside the box.
the advantage of the technology is, that missiles and other weapons will still be accessable after you´ve disconected them.
so basically you can detach a guided missile with a parachute, fly away and activate it from safe distance.
(click here if my explaination isnt good enough)
what you need to know is, that the missile uses your targeting angle, meaning that you either have to set it to 360 or you have to maintain look.
all the other things like range are linked to your plane in the same way.
another major disadvantage is, that you can only detach one missile form this thing. if you attach more, thay wont activate.
you can bypass this by attaching all missiles (or rockets, bombs) to one attacher.
the last thing i wanna mention is, that i put an actual detacher inside to reduce the wobble.
and as you have already noticed, there are 8 of them so you can use all groups.
if you care, i also have another part-set ready. its about pistonengines of all sizes.
Specifications
General Characteristics
- Created On Windows
- Wingspan 24.6ft (7.5m)
- Length 4.9ft (1.5m)
- Height 6.6ft (2.0m)
- Empty Weight 1,239lbs (562kg)
- Loaded Weight 1,239lbs (562kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 3772
Parts
- Number of Parts 57
- Control Surfaces 0
- Performance Cost 156
@robloxweponco thanks
And i also look forward to your piston engine
These look useful, i may use these in the future