Gun stabilizer Oct11-1
26.0k Kendog84
1.1 years ago
Select a target for auto aim. Deactivate AG8 for manual rotation.
Use Trim and VTOL to simulate boat rocking.
This is for the AI Ship Combat thing. I had a problem with the ship rocking in Z axis (I think that's the one? Roll) when hit by high impactDamage shells, which messed up the auto aim and made them incredibly inaccurate.
Autoaim FT from Aweyer26
Specifications
General Characteristics
- Created On iOS
- Wingspan 32.8ft (10.0m)
- Length 39.4ft (12.0m)
- Height 14.8ft (4.5m)
- Empty Weight 131,454lbs (59,626kg)
- Loaded Weight 132,947lbs (60,303kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 802
Parts
- Number of Parts 15
- Control Surfaces 0
- Performance Cost 111
Where you go bro?
You online?
@DatMaluchGuy19
Thx lol
Had to have something there to simulate the rolling/pitching motion, so I figured it may as well be a ship
@Kendog84 nice little goofy ship placeholder you got there lol
@Astro12
Very true. I really needed something like this for a turret that uses autoaim (which is for AI) especially, since it can't even make a manual adjustment unlike a human player.
.
I was very lucky to come up with this method (using a secondary cockpit to get the data on how much the ship's roll angle--this is most likely not the first one to use it), since alternatives (like doing crazy calculation based on ship hull's heading, pitch/roll angle, turret rotation etc.) get pretty complex and way beyond my brain's computing power and math skill. lol
Coincidentally, I'm using a similar system on a ship I'm currently building. Rolling can really throw off the sights a lot, and my manual aiming system is set up so that it only works properly in the horizontal level. But simple stabilisation with a small adjustment corrects all the counting errors.