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FT SAM, RIM-7 M

15.1k Ku  10 months ago
2,209 downloads

RIM-7 M Sea Sparrow

Funky Trees Surface-To-Air Missile Battery!

Faithful replica of the RIM-7 M Sea Sparrow missile, a short-range point defense system, commonly found on NATO ships, adapted directly from the Aim-7 Sparrow Air-To-Air missile. It is able to fire on its own and is controlled via a simple algorithm to calculate the probability of the missile hitting its target. No part of this missile is guided by gyros or in-game default missiles!!!.

AI usage

  1. Download and save the aircraft

  2. Spawn as hostile AI

  3. Fly near it and explode :D

Player Usage

  1. After spawning in, press Activate1 to enable manual launch control of the missiles.

  2. Find an Air Target and press the Fire Weapons button (Alt key on PC). On mobile, even though the button to fire the missile will not light up, you can still press it and fire the missile.

Stats

Guidance Type: Semi-Active-Radar-Homing (SARH)
Aspect: All Aspect
Lock Range: 25 km
Track Rate: 20 degrees/second
G-Overload: 25 Gs
Max Speed: Mach 4 (at altitude)
Max Flight Range: ~50 km
Motor Burn Time: 4 seconds booster, 11 seconds sustainer
Guidance Time: 60 seconds
Weight: 510 lbs

Features and abilities

  • Not guided by default in-game missile or gyro
  • Improved fuse and reliable warhead detonation
  • Automated launching sequence and authorization, able to be used by AI
  • Manual override of auto-launch sequence
  • Realistic replica of launch platform
  • Highly accurate
  • Impervious to Counter Measures
  • Programmed to avoid being guided into the ground, makes the missile harder to defeat

Limitatons and problems

  • The missile's performance may depend on the performance of your device, where a lower FPS may significantly effect the missile's performance.
  • From time to time the smoke generator, a tiny hellfire missile where it's sole purpose is to generate smoke and nothing else, may fall out during violent maneuvers. This will not affect the performance of the missile what so ever!
  • The missile has a hard time orienting itself when pointed straight up or down
  • The manual override may cause problems if activated during a missile's flight, or after some missiles have been fired off

Real Life Description

The SEASPARROW Missile is a radar-guided, surface-to-air missile based on the Navy and Marine Corps AIM-7 Sparrow air-to-air missile. The SEASPARROW has a cylindrical body with four mid-body wings and four tail fins. The U.S. Navy employs the RIM-7 Missile aboard three ship classes (CVN, LHA, and LHD) using the MK 57 NATO SEASPARROW Missile System (NSSMS) and MK 29 Guided Missile Launching System (GMLS).

SEASPARROW is a short-range, semi-active homing missile that makes flight corrections via radar uplinks. The missile provides reliable ship self-defense capability against a variety of air and surface threats, including high-speed, low-altitude anti-ship cruise missiles (ASCMs). It is widely deployed by U.S., NATO, and other international partner navies.
Source

Notes

There is honestly nothing very innovative about this build, just a quick convenient conversion of something I've already built into something that is hopefully fun for all ages. As you may have already noticed, I took my Aim7-M missile, gave it some visual updates, gave it folding fins, a new fuse, and a new and simpler guidance code, and called it a day. The launch algorithm is nothing more than an extremely crude estimation of how far the missile will travel in comparison to how far away the target is and will be. Anyway, have fun with it, and try not to blow up!

Credits

MisterT for Kumamatanga Archipelago in the screenshot

Please report any bugs in the comments or contact me on discord @kuatta4

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 14.9ft (4.5m)
  • Length 13.9ft (4.3m)
  • Height 11.3ft (3.5m)
  • Empty Weight N/A
  • Loaded Weight 113,755lbs (51,598kg)

Performance

  • Power/Weight Ratio 0.403
  • Wing Loading 1,906.3lbs/ft2 (9,307.1kg/m2)
  • Wing Area 59.7ft2 (5.5m2)
  • Drag Points 76

Parts

  • Number of Parts 633
  • Control Surfaces 0
  • Performance Cost 2,591
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  • Profile image

    @Ku OK, thanks anyway

    10 months ago
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    15.1k Ku

    @llDeadboyll I could but most SLBM are just that, Ballistic Missiles; the Simpleplanes map is simply not big enough for that kind of missile to be useful since they usually have ranges of thousands of kms, and the sp map is at maximum 300 km in either direction. Not to mention i have no experience with building submarines.

    10 months ago
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    @Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.

    +1 10 months ago
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    15.1k Ku

    @F8boa ofc it is possible, and yes you’d have to first disconnect all of the flight computers from the missile, save the launcher, then put it on ur own build, reconnect all the flight computers, and copy in the variables; not to mention this is over 600 parts by itself.

    +1 10 months ago
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    397 F8boa

    Is there a way to use it as a subassembly and if so, would I have to add all of the necessary variables myself? If so then that’s a little too complicated for me to work on during school.

    10 months ago
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    15.1k Ku

    @OkaNieba It essentially is XD

    +1 10 months ago
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    The Missile Reminds Me Of AIM-7 Sparrow

    +2 10 months ago