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REAL ROCKET POWER! ME-163

10.0k AD169  4.7 years ago

REAL ROCKET POWER!

I used unguided rockets as power
The working time of the engine is only 6 minutes ( ME163 in history can only fly so long)

How to start the engine?

Choose air-to-ground mode and launch unguided rockets (be assured, they won’t explode)

The producer of B-17 on the cover is thealban

Here is the link

Boeing-B-17G-Flying-Fortress by thealban

If you like it, don't forget to give me a upvote!

HAVE FUN!

Spotlights

General Characteristics

  • Successors 2 airplane(s) +35 bonus
  • Created On Windows
  • Wingspan 49.2ft (15.0m)
  • Length 32.2ft (9.8m)
  • Height 15.4ft (4.7m)
  • Empty Weight 6,117lbs (2,774kg)
  • Loaded Weight 11,169lbs (5,066kg)

Performance

  • Wing Loading 24.6lbs/ft2 (120.2kg/m2)
  • Wing Area 453.8ft2 (42.2m2)
  • Drag Points 3877

Parts

  • Number of Parts 110
  • Control Surfaces 5
  • Performance Cost 491
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    106k Hedero

    Nice aircraft, but your link to the aircraft is unclickable. If you want a clickable link, the simply do this. [words](aircraft link). Simply replace the "words" in brackets with anything you want. And the aircraft link obviously the link. Hope this helps

    Pinned 4.7 years ago
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    1,144 F1849

    How did you make the rockets not explode

    +1 2.8 years ago
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    30.3k ChiChiWerx

    This isn’t bad, I think you did the right thing by prioritizing the rocket propulsion, even if the propulsion system is not throttleable here, as it was IRL. But any Komet build, being a representation of the first and only rocket-powered fighter, needs to use a rocket motor. I would suggest the next time to ditch the cannon armament for the wing guns as in SP there is no way to hit another aircraft with the cannons...it’s a limitation with the game, but for many reasons they just don’t work air to air and the Komet never was employed as an air to ground platform, strictly as an anti-bomber interceptor. So, I would use the wing gun instead of the in game cannons. You could also reduce the weight of the aircraft (which was 6,000+ lbs on takeoff) and drag points (you have 3,800+ pts currently) on the build and that might help you make a more accurate flight model. I’d also give it more nose up authority for low speed handling as the B model of the Komet didn’t land much faster than 130 mph, otherwise it would float in ground effect right out of the landing zone.

    3.8 years ago
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    @asteroidbook345 maybe that's why he put normal rockets, if it had a cleaver instead it would be a real challenge for someone to land and stop the aircraft whithout modding the landding gears or creating a release sistem

    4.7 years ago
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    Very nice plane. Do you mind telling me how you did this?

    4.7 years ago
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    I would suggest working on weight and wing mass as it feels the plane is way to heavy. (Me163 is a glider, this one doesn’t like to glide.) Great job and good job converting rockets into that little space I couldn’t figure out how to make the rocket engine into a fuselage without everything exploding.

    4.7 years ago
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    43.1k Trainzo

    However, the top speed is not sufficient .

    4.7 years ago
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    43.1k Trainzo

    Very nice historical plane . Great job . I also made a version with real operating time. it's a nice challenge . It was a DFS194, precursor of ME 163 .

    4.7 years ago
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    I don't know if you tried, but the cleaver has a realy longer propulsion time, you should try it out

    4.7 years ago
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    106k Hedero

    Of course!@AD169

    4.7 years ago
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    10.0k AD169

    @Hedero thanks

    4.7 years ago