Profile image

Camera-operated Turret Basic

21.0k RoastHam9146  2.7 years ago
2,058 downloads

Pls do your best to research and apply this system.

This system is using "Variable Outputs"

How to use

After assigning Pitch and Yaw in Variable Outputs, put the function assigned to Yaw ("Y" in this case) in the rotator connecting the turret to the vehicle body and the rotator connecting the camera to the turret.

Then, set Invert to Yes on one of the rotators so that it moves in the opposite direction.

Then put the Pitch function ("P" in this case) in the rotator that moves the elevation angle.

Now it's time to tweak the Invert value until you get it right!

However, as the output values of the camera are expressed using the arc degree method, the rotators should be set to move only 1° for all three, including the elevation angle.

Then, for smooth turret movement, add a "damperMultiplier" and enter the appropriate value

Translated with www.DeepL.com/Translator

Spotlights

General Characteristics

  • Successors 3 airplane(s) +35 bonus
  • Created On Windows
  • Wingspan 9.8ft (3.0m)
  • Length 22.5ft (6.9m)
  • Height 10.7ft (3.3m)
  • Empty Weight 3,338lbs (1,514kg)
  • Loaded Weight 16,710lbs (7,579kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 4992

Parts

  • Number of Parts 17
  • Control Surfaces 0
  • Performance Cost 91
  • Log in to leave a comment
  • Profile image
    59.0k TheMouse

    @Dracul0Anderson
    Did you make a post about it?

    4 months ago
  • Profile image

    I just discovered that, using the rotator setup you figured out for you camera operated turret(range set to 10°, InputControler min & max set to 0.1) but using targetHeading & targetElevation as the input, you can make work an auto-aim turret, but without the enormously complex funky trees coding that all other auto-aim systems uses, aka, a auto-aim system that anyone can make. I might even make a post about this.

    +4 6 months ago
  • Profile image
    2,285 AeroCheese

    Very useful thanks

    +2 11 months ago
  • Profile image

    @Schroneger ah okay I get it, thanks

    1.3 years ago
  • Profile image
    1,797 Schroneger

    @Panzerwaifu69 You define the input for both the gun and reticle rotators to "clamp(P,-10,6).
    The elevation angle will be the first value and it will have to be in negative, while the depression stays in positive.
    The same clamp can be added to the Y value to make a casemate mantlet or a limited rotation turret.

    +2 1.3 years ago
  • Profile image

    And how do I limit gun elevation/depression?
    Like 10° up and 6° down

    1.4 years ago
  • Profile image
    2,952 OVERTHINKR

    Ah makes sense thank you
    @53TPMarkow

    +1 1.8 years ago
  • Profile image
    914 60TPLewan

    @OVERTHINKR Just rename Look Pitch and Look Yaw to another one
    Example:CameraP,CameraY;LookX,LookY
    And also rename the camera

    +1 1.9 years ago
  • Profile image
    2,952 OVERTHINKR

    Is there any way i can turn off certain cameras so i can operate multiple different turrets without operating all st same time?

    +3 2.0 years ago
  • Profile image

    Can I modify this for a build?

    +1 2.2 years ago
  • Profile image
    23.1k mikomiko

    Does this come with stabilization?

    +1 2.4 years ago
  • Profile image
    21.0k RoastHam9146

    @Aviator01 Not impossible, but I'm busy at the moment, so it could take some time.

    +2 2.5 years ago
  • Profile image
    14.1k Aviator01

    @RoastHam9146 If I tag you on the post so that you can see what I did, is there a way you could fix it?

    +2 2.5 years ago
  • Profile image
    21.0k RoastHam9146

    @Aviator01 I don't know what the situation is, so I don't know what the problem is, but you may want to try to reconnect the parts, review the FT and then invert the controls.
    Part collision should be disabled.

    +2 2.5 years ago
  • Profile image
    14.1k Aviator01

    @RoastHam9146 I tried applying this system to a plane I am working on, but something went wrong. Is there any way you could fix it?

    +2 2.5 years ago
  • Profile image
    26.7k Bryan5

    @alex99 yes

    +1 2.6 years ago
  • Profile image
    1,797 Schroneger

    I want to know how to use the variable outputs, but the hyperlink isn't working D:

    +2 2.6 years ago
  • Profile image
    23.7k TylerWildDog

    i have one that is already gyro stabilized

    +2 2.7 years ago
  • Profile image
    0 alex99

    Can it be use by mobile players

    +2 2.7 years ago
  • Profile image
    3,340 JustWingIt

    @RoastHam9146 Thanks so much for the help! Have a good one!

    +2 2.7 years ago
  • Profile image
    21.0k RoastHam9146

    @JustWingIt
    I have added an explanation for this.
    Please read, and enjoy!

    +1 2.7 years ago
  • Profile image
    3,340 JustWingIt

    @RoastHam9146 Actually, I figured out how to do it. However, the problem is that it is a tiny bit shaky because the rotators move 1 degree at a time. Is there any way to make the rotators move more smoothly?

    +2 2.7 years ago
  • Profile image
    21.0k RoastHam9146

    @JustWingIt
    Unfortunately, that is not possible in our system.

    +3 2.7 years ago
  • Profile image

    This should be very helpful. 👍

    +2 2.7 years ago
  • Profile image
    3,340 JustWingIt

    Would this be possible to use properly with a 3rd person camera veiw?

    +3 2.7 years ago
  • Log in to see more comments