"I thought that this plane would be a waste but I didn't want that to happen. So we revised it. Now it's better in any way possible."
-Col.Striker
Sticking to the main layout of the original, the Revised version made it better. Now it has a Funcioning Weapons bay, Stealth, A revised fuselage, A Cockpit, Flares, design and battle performance improvements. Though external hard points are removed, the boosted fuel efficient engine balanced it out.
------------(Controls)-----------
Normal plane controls
VTOL down: Open weapons bay
AG1: Activate all weapons systems and gun
AG2: Activate Flares
AG3: Drop bombs
AG7: Activate Night vision Lights
AG8: Activate/Deactivate Nav lights
------(TIPS AND STUFF)-----
1. DO NOT FIRE FLARES WHILE SLOWING DOWN
2. DO NOT VTOL UP
3. That's all.
4. ENJOY!!!!!!
---------(Credits)---------
Unfortunately I can't find the people who supplied these. :(
But below are the parts/subassembly I've used for this.
Cockpit -
Flares -
Specifications
General Characteristics
- Predecessor 6 Generation Fighter Challenge [Finish - Secret Phase]
- Successors 1 airplane(s)
- Created On iOS
- Wingspan 29.7ft (9.1m)
- Length 41.0ft (12.5m)
- Height 10.4ft (3.2m)
- Empty Weight 21,022lbs (9,535kg)
- Loaded Weight 25,287lbs (11,470kg)
Performance
- Power/Weight Ratio 2.666
- Wing Loading 63.6lbs/ft2 (310.6kg/m2)
- Wing Area 397.5ft2 (36.9m2)
- Drag Points 5547
Parts
- Number of Parts 227
- Control Surfaces 6
- Performance Cost 1,076
The second phase of the challenge has begun. Check the results and videos of the first round!
Check ressults here
You can fix 😉 No problem @ColonelStriker
Can it still be fixed? I've put the weapon systems on an activation group.@mikoyanster
1st Phase
Status :: Not passed. Minigun not works. Missiles need to be loaded.
Maneuverability :: - points
Aesthetics and realism :: - points
Details :: - points
Extra points :: - points
Total :: - points