Super Missiles
21.0k LieutenantSOT
4.1 years ago
This is not what you'd expect. 1 Super Cruise (It is literally a nuke. Can take out the whole fleet. Use it if you'd like. It has infinite range), 2 super infernos, 2 super boom 25s, and 4 super interceptors that are recoded "Satans" (Special thanks to @NexusGaming). This can go 500 mph and above, actually very easy to control. I would suggest not blowing the plane up as well... XD
This was made just for fun, it is not part of the Thunder Hawks. Please enjoy!
Specifications
General Characteristics
- Created On Android
- Wingspan 38.2ft (11.6m)
- Length 28.7ft (8.8m)
- Height 10.9ft (3.3m)
- Empty Weight 8,550lbs (3,878kg)
- Loaded Weight 9,657lbs (4,380kg)
Performance
- Power/Weight Ratio 0.349
- Wing Loading 48.2lbs/ft2 (235.2kg/m2)
- Wing Area 200.5ft2 (18.6m2)
- Drag Points 2274
Parts
- Number of Parts 73
- Control Surfaces 6
- Performance Cost 448
PS: The game will freeze if you get blown up with everything on board, and the Nuke will destroy everything in a 3.5 mile radius XD
Thank you @NexusGaming for the Satan missiles
@NexusGaming LMAO thanks!
@LieutenantSOT no problem, and anyways if you have overload (which everybody should have if they are on update 1.9 and newer) you can check them out and change some of the properties. For example set explosionScale to 1000000 for a nuke that will destroy everything on the entire map, including the Brown Pearl, Snowstone base, and any other destroyable object (I'd recommed you use something capable of flying at 10,000 mph to 1,000,000 mph and get the hell out of the general vicinity at full speed, and don't slow down)