Electrode Naval Corps ASC Class C/D Odyssey
The Awwam Sea Conquerer Cruiser/Destroyer Class, the Odyssey from Electrode Naval Corps is a new class of battleships, comprising of the fast and agile cruiser with the durability of a destroyer. The Odyssey features 14 turrets, 6 on each side of the ship and 1 at the front and one at the back.
The side turrets have 3 guns each that can break the hulls of other enemy ships with it's immense fire power, using high velocity APs, HEP and even the APCRs for extra protection. Low velocity EMP Shells are also used, but only if they are in close range for maximum effectiveness. The front has two guns, a PlasmaCannon and a RFRG [RapidFire RailGun]. The PlasmaCannon can shoot one shot every 8s while the RailGun shoots 10 shots, then reloads in 3s due to the Automatic Reloader with 99.99999999999% efficiency and Hydraulics pushing the shells. The Rear features 4 PlasmaCannons, useful for the Cruiser/Destroyer to shoot back at it's enemies while fleeing while dealing considerable damage + speed boost!
Last but not least, the two missiles are used to tear holes in the Enemy Shields and destroying specific places, and it is actually huge, having a top speed of 67mph while weighing over 500 Tons
On top, the radar provides a cruicial role in reconnaissance, having a range of over 20miles and Sonar with a depth of 10miles deep. Equipped with EM Barrier, this can stop Metallic Shells dead in it's tracks, rendering them useless...
Did I forget to mention that this BattleShip uses the same techs as WW2 Battleships, meant for it to last?
It uses compressed Carbyne, 4x heavier than Carbyne, but 4x Sturdier and Stronger, if provided with Stealth, well, I don't know...
ps: This is actually my first working ship :D
Specs:
Dimensions: All Axises x 2
Weight: 500 tons
Max Speed: 67mph
Powerplant: 58650shp Electrode HeavyDuty OverForged Electric Motors
Fuel Source: 500MW Electrode HeavyDuty OverForged EM Battery
Turning Speed: Smooth and Good
Armaments:
36x Electrode RFCs [RapidFire Cannons]:
Each: 50 rounds before 0.5 of reload
5x PlasmaCannons:
Each: 1 Round every 8s
1x RPRG:
Each: 10 Rounds before 3s Reload
Controls:
Throttle for well, Throttle
Yaw to steer
AGI + VTOL for frontal Gun
AGII + Roll + VTOL for Right Turrets
AGIII + Roll + VTOL for Left Turrets
AGIV for RPRGs
AGV + Roll for rear Guns
Specifications
General Characteristics
- Created On iOS
- Wingspan 13.3ft (4.1m)
- Length 79.5ft (24.2m)
- Height 21.3ft (6.5m)
- Empty Weight 102,257lbs (46,383kg)
- Loaded Weight 115,740lbs (52,499kg)
Performance
- Power/Weight Ratio 0.116
- Wing Loading 780.6lbs/ft2 (3,811.4kg/m2)
- Wing Area 148.3ft2 (13.8m2)
- Drag Points 12178
Parts
- Number of Parts 273
- Control Surfaces 0
- Performance Cost 999
@Supermini555 inshallah انشالله
I can do that, but not to ships, since well, lag, hopefully I may get a computer... @MemeKingIndustriesAndMegaCorporation
@Pilotmario Indeed it can. Which is why I'm now preferring to improve Previously released models of whatever I make.
@Supermini555 I suggest you do the same however it's entirely up to you.
@MemeKingIndustriesAndMegaCorporation It's a decent ship.
Just could be better.
@Supermini555 I see.
Except that a TD has some gun traverse in order to accommodate for targets that are not directly in front of it. In addition, you pretty much need to charge a ship, which renders your secondary armament useless.
Also, note that I do not think the hull-mounted gun will be able to accommodate for the fact a ship at sea is not particularly stable. A ship pitches and rolls to some extent in the open sea, and aiming the bow gun will be almost impossible.
Some tanks have had similar positions for such machine guns, such as the M3 Lee, the M4 Sherman, the T-54, and early versions of the T-55. These guns were mounted similarly, and were removed in later models.
While the S-Tank manages to pull off such a mounting, the whole vehicle was designed around that.
In fact, I just built our version of the S-Tank.
The ship turns easily, shouldn't be a problem for it, perfect for charging at enemy ships while shooting it's mighty RailGun
Yes, there may be some dispersion, but overall, it is really effective at long ranges, pretty much like a TD at sea @Pilotmario
@Supermini555 The only issue I have with the frontal guns is that it must be aimed by moving the ship, with no option for any fine adjustments.
It took down the two destroyers and USS Beast with its side turrets. The frontal guns are for head on damage to the ships if angled correctly, creating a hole in the ship from end to end when using the RFRG @Pilotmario
I suppose. If this manages to get a North Point into a close-range broadside gun duel, it will probably have a good chance of winning. While long-range fire control is sub-par, the short-range dual-purpose triple turrets can deal quite the damage. @MemeKingIndustriesAndMegaCorporation
@Pilotmario hey it's still pretty good tho.
Well, not too shabby for a first try... @Pilotmario
@MemeKingIndustriesAndMegaCorporation A North Point-class cruiser has much longer radar range, up to 75 miles. This means it can decide where to engage, although its speed may hamper that.
In addition, the North Point can deploy an RHQ-4 stealth reconnaissance helicopter drone, which will allow the North Point to engage targets at its maximum effective range of 225 miles. The RHQ-4 can also be fitted for light attack duties, but this capability is usually used only for self-defense purposes.
This will allow the North Point to spot this thing first, and therefore will have the ability to pull a Han Solo and shoot first.
The firepower of this vessel at close ranges is superior to that of the North Point. However, the North Point has superior fire control and long-range radars, allowing it to engage enemy warships first. It was this ability that made the presence of one of these ships of great concern.
@Supermini555 I see.
We found said ship to be unsatisfactory. The bow armament left large blindspots in its coverage, the missile armament was insufficient, the rear turret lacked elevation, the forward turret lacked traverse, and there isn't enough missiles to deal with any significant number of aircraft.
Also A lot of weight, Buoyancy and also Vertical Stabilizers @LegoCraftian
VTOL @LegoCraftian
Just a question how do you get it to turn so well?
@Supermini555 Nice! :D
Finished the desc of the ship @MemeKingIndustriesAndMegaCorporation @Pilotmario
@Pilotmario however this can take down the North Point in a One on one..... and maybe itself...
@Pilotmario lol das y dis fast :3
It's all fun and games, until things start shooting back at this.
Because destroyers have an armor profile similar to aluminum foil. @MemeKingIndustriesAndMegaCorporation
@hopotumon @exosuit @Pilotmario :D
Should've tagged me! The Vessel has a monstrous amount of weapons! Perfect for large hit and run operations!