AIM-7R-unjammable-guided-rocket-block-4
An unjammable rocket AIM-7R, using better roll control system, and a fixed aerodynamic. It is an unjammable rocket in the game, which indicates that no countermeasure is effective for this kind of rocket.
For the plane equipped with it, refer to:
https://www.simpleplanes.com/a/8ZM7xm/F-104PrimerPlus-block-2-StealthStarfighter-RM8-5-generation-land-based-version
It has a better warhead with an explosive range of 80m, and VT fuse explodes at 55m away from the target, which indicates the rocket is much more realistic.
Maximum Flight speed Mach 5.
Minimum range about 5km.
It uses 0 second to lock on the enemy and launch. No countermeasure is useful for this rocket, it would keep targeting at the enemy you selected during all the way.
Its VT fuze would be activated within 55 meters towards the enemy.
No gyroscope or piston is used for this guided rocket.
Effective range: about 15km to 40km.
It uses a complex roll control function to replace the gyro:
(clamp01(clamp01(RollAngle*rate(RollAngle))+clamp01(30-abs(rate(RollAngle)))/(1+0.03*abs(RollAngle)))*clamp(PID(0,RollAngle,0.08,0,0.001)*0.1,-1,1)/(1+(IAS)/100)
Specifications
General Characteristics
- Predecessor AIM-7R-ANTI-COUNTERMEASURE-improved-Aerodynamic-VT-FUSE-rocket
- Created On Android
- Wingspan 0.7ft (0.2m)
- Length 8.0ft (2.4m)
- Height 7.4ft (2.2m)
- Empty Weight 471lbs (213kg)
- Loaded Weight 520lbs (235kg)
Performance
- Power/Weight Ratio 19.441
- Wing Loading 26.7lbs/ft2 (130.2kg/m2)
- Wing Area 19.5ft2 (1.8m2)
- Drag Points 0
Parts
- Number of Parts 26
- Control Surfaces 0
- Performance Cost 179
Hey, really nice build man! could you explain the variables in detail? I'm curious about how to do such weapons myself. Some advise on the Funky trees code would be much appreciated.