Ever tired of fighting the ridiculously easy AI enemy planes that usually show up, but can be taken down with ease. Well here is a far better AI enemy to fight. Its faster, has better weapons including interceptors and a gun, along with countermeasures. Overall, this should be able to present a worthy challenge to any of the fighters you create.
Specifications
General Characteristics
- Successors 3 airplane(s) +35 bonus
- Created On iOS
- Wingspan 39.2ft (11.9m)
- Length 50.5ft (15.4m)
- Height 10.5ft (3.2m)
- Empty Weight N/A
- Loaded Weight 13,044lbs (5,917kg)
Performance
- Power/Weight Ratio 5.168
- Wing Loading 32.5lbs/ft2 (158.6kg/m2)
- Wing Area 401.6ft2 (37.3m2)
- Drag Points 2700
Parts
- Number of Parts 39
- Control Surfaces 8
- Performance Cost 298
https://www.simpleplanes.com/a/J33srb/F-3 This plane was inspired by your work (this plane doesn't look very good, so I'm making the next improved model).
@SPairforce the landing is just for personal test but ye it's kinda pointless ngl XDD
@SPairforce Ok!
@Chonkchunk
Go ahead, just remember to credit me.
Hey, mind if I add a cockpit to this and posted it?
@ArmaniaAerospaceIndustrie
Thank you, your feedback is most apprecitated.
I don't think I've ever seen an AI plane successfully land, so landing gear was kind of pointless. When I build fighters, I wanted to make a good benchmark to beat while also being able to fight it in sandbox mode, hence the build here.
So good aircraft for an Aggressor role since am not gonna b----h Abt not having landing gear and second of all this thing flys like a kite with high speed so it's hard to get gun on so only option is some bugaloo coded missile to kills this thing so great plane :))
@SPairforce you know what my man f##k this (attach landing gear, 4 interceptor are now like enemy ai missile from ace combat, add name missile: J I M M Y) Russian: :'(
@Blaze15
It's fictional, so technically it's neither, but I guess it's a Sukhoi.
@SPairforce dude I ask what type aircraft is that sukhoi or mig?
@Blaze15
Explain? the appearance was merely coincidental as I wanted to make an airplane that was nimble, but had to be a low part count. I found that basing it off of American fighters gave a lower part count, but the performance was weak, so I then based it off Russian fighters which significantly boosted its performance, though it ended up gaining a few parts.
Looks like a mig 29 or su 27, you might have to explain that aircraft
@Teitochi
Yeah, this was the best I could do considering I had to keep the part count low so that it could function as an AI.
@Teitochi
Well, except for that and invincible fighters with lasers and light speed, I’m referring to more standard fighters with standard missiles.