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(RTF) Kazhrokina K-32 Superfortress Bomber

126 subspacetripmine12  2 months ago

This is my first online plane! Not of best quality, but that's fine. The RTF (Red Triange Federation ((Creative, I know) is a fictional country which is NOT a good one! They are infamous for killing anyone in their (massive!) country that steps out of line, and forcefully invading any country they wanted. At their height, they owned 19% of the land on earth! They are entirely gone now, being completely wiped off the face of the planet after 92.7% of their land was taken back. AG2=GUNNER AG3=CANNONEER AG5=BOMBAY TRIM=GUNNER TURN VTOL=CANNONEER TURN, Rest of groups are unused (I think.) Custom cockpit, wings, and landing gear that retracts. Please enjoy this, as I spent a long time on it! (12:03am - 1:18am.) Lots and lots of rocket pods lmbo

General Characteristics

  • Created On Android
  • Wingspan 104.2ft (31.8m)
  • Length 65.7ft (20.0m)
  • Height 22.0ft (6.7m)
  • Empty Weight 21,751lbs (9,866kg)
  • Loaded Weight 35,793lbs (16,235kg)

Performance

  • Horse Power/Weight Ratio 0.223
  • Wing Loading 42.9lbs/ft2 (209.7kg/m2)
  • Wing Area 833.5ft2 (77.4m2)
  • Drag Points 12155

Parts

  • Number of Parts 191
  • Control Surfaces 8
  • Performance Cost 1,350
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    @JABH k woah just posted an update that didn't have that sadly but I will try it. not 100% Guarantee that it will be used but thank you very much!

    +1 2 months ago
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    4,663 JABH

    Hey! Nothing bad. I liked it quite a bit for it being your first plane. When I tried it, his plane had approximately 466 kilometers per hour (289 miles per hour) maximum speed, more or less agility, and I liked the detail of the gunners, it is a very good detail. Although, one idea is that they can also move with the Roll and Pitch, and thus have better precision. You can also implement a flying Flak gunner, as there is a "Flak" gunner, but he does not hit the targets. This is done with the following command: You grab a cannon, you grab its XML. You go to canyon, click on the "+" below and Name and Value will appear. This is how you will fill it: Name-Value: fuseInput - TargetSelected ? TargetDistance / (1000 - rate(TargetDistance)) : 60 This will ensure that when the projectile arrives near the target plane, it will burst without going to the afterlife. You can also raise the gauge and burst Scala to 3. This is what I was referring to as "Flying Flak". I hope it helps you and future plans, partner. :)

    2 months ago
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    enjoy guys

    +1 2 months ago