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Ground effect surfer

2,790 OrderlyHippo  2.3 years ago
Auto Credit Based on OrderlyHippo's 25 Part Perfectly Balanced V-tol jet

Current Record Holder gets Pinned Comment

TLDR:
Close to ground = speed
Go up or down inclines = more speed
Hunt for good spots. Volcano & Maywar are pretty good.

Gear turns on/off the thrust system. Getting close to terrain gives you more “buoyancy” and diving while “buoyant” gives you boost. Like surfing down a wave. Holding a close position to terrain for 5 seconds gives you boost. Like surfing in a barrel. The faster you go, the range of “buoyance” gets bigger. Basically the “wave” gets bigger. Pitching straight up or down will reduce your “buoyancy” range. The plane is indestructible. Inspired by the videogame ‘Data Wing.’ How high can you “jump” or fast can you go? Share your records in the comments for some friendly competition.

just rambling:
What I found is interesting is that a breaking wave's speed is determined by the contours of the sand pushing the swell out of the water. This plane lets you choose your own "sand" or terrain to fly over and enables you to choose how fast, slow, choppy, etc. your wave is. For this reason, I think it would be fun to "surf" around the desert dunes on Maywar Island or the river near Ice Base. An issue though, is that flying up a mountain side shouldn't increase your speed. The thrusters on this build should point towards the mountain side if you are flying up it to simulate a wave...I'll see what I can do.
xml file updated 7/25/2022

General Characteristics

  • Predecessor 25 Part Perfectly Balanced V-tol jet
  • Created On iOS
  • Wingspan 18.3ft (5.6m)
  • Length 23.4ft (7.1m)
  • Height 10.1ft (3.1m)
  • Empty Weight 6,896lbs (3,128kg)
  • Loaded Weight 9,769lbs (4,431kg)

Performance

  • Power/Weight Ratio 5.52
  • Wing Loading 59.5lbs/ft2 (290.5kg/m2)
  • Wing Area 164.2ft2 (15.3m2)
  • Drag Points 1363

Parts

  • Number of Parts 41
  • Control Surfaces 5
  • Performance Cost 317