TIE Advanced v1
Grand Inquisitor's TIE Advanced v1
The TIE Advanced v1 was heavily based off Republic Sienar Systems' own Scimitar. The starfighter was fitted with basic shields, and unlike the TIE Advanced x1, the v1's S-foils could fold in around the cockpit when not in flight, conserving hangar space. Unusual for a TIE model, it had solar panels only on the inside surface of the wings with armor on the outside surfaces in order to make it more resistant to lateral enemy fire. This resulted in low power output from the panels, requiring the engines to run on fuel instead of the solar reactor, which only powered weapons, sensors, and auxiliary systems. These engines were an upgrade on the standard ones used for the standard Imperial TIE/ln. The TIE Advanced v1 was armed with dual chin mounted laser cannons, stronger than those of the TIE/ln space superiority starfighter, and a projectile launcher, used to fire tracking devices like the XX-23 S-thread tracker. Unlike most other TIE models, the v1 was outfitted with a hyperdrive and basic shields. Overall, the TIE Advanced v1 was an experimental and groundbreaking design that was held in high regard by the Imperial Navy.
- Wookiepedia
Control
How To Take Off?
It act like regular VTOL planes. Simply throttle up until you get some height, then VTOL all the way up until the Solar Panel unfold before turning off the AG8.
How To Fly?
Standard control, fly like usual aircraft, no fancy stuff
How To Land
Possible, but tricky. approach ground very slowly and activate AG8 back, use VTOL slider to control the speed and altitude. touch the ground slowly until you land.
Oh and AG7 to open the hatch
Gallery
Specifications
Spotlights
- ToeTips 10 months ago
General Characteristics
- Predecessor Advanced-Jet Challenge (CLOSED)
- Created On Windows
- Wingspan 19.0ft (5.8m)
- Length 11.0ft (3.3m)
- Height 12.8ft (3.9m)
- Empty Weight N/A
- Loaded Weight 3,007lbs (1,364kg)
Performance
- Power/Weight Ratio 4.483
- Wing Loading 22.3lbs/ft2 (108.9kg/m2)
- Wing Area 134.9ft2 (12.5m2)
- Drag Points 448
Parts
- Number of Parts 247
- Control Surfaces 5
- Performance Cost 903
It's different than the one I used in TIE Bomber where I use puselage paneling instead of cut fuselage block like this one
@Somedumbguy I believe it has to do with the collider, since the Fuselage I use for the panel considered as "square" by the game, it floats.
My best solution is by putting
collider=NonConvexMesh
to every fuselages used as lower solar panel.Hey, I’ve noticed it hovers on the ground, and I would like to know how to make it touch the ground, and where to find the part that causes this.
I blew up multiple times on landing, but other wise, it was hours of fun blowing up rebel scum.
Landings hard, but everything else is great
The main issue is landing but all in all you did well
Time to wear edgy face paint and fly like helicopter somehow
Nice