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Spider Car Prototype V1

11.0k Mattsimus  1.6 years ago

Climb (almost?) anything with this car.

It can be a little bumpy, but other less bumpy methods simply couldn't climb walls like fuselage wheels can.

Be gracious with accelerating/decelerating since this thing goes from 0 to max speed pretty quickly, same for decelerating. Ive tried increases damperMultiplier on the rotators but it ends up doing some weird stuff.

Works best on medium/high physics.

Controls:
Pitch: Foward/Reverse
Roll: Steering
Throttle: Down force
VTOL: Cruise control
Trim: Winch
Ag1: Doors
Ag2: Lights
Ag3: Magnet

Increase down force when driving on extreme angles, 65% Throttle is enough for it not to fall, 100% for more grip.

Gallery:





Spotlights

General Characteristics

  • Created On Android
  • Wingspan 7.8ft (2.4m)
  • Length 13.6ft (4.1m)
  • Height 9.4ft (2.9m)
  • Empty Weight 1,048lbs (475kg)
  • Loaded Weight 2,751lbs (1,248kg)

Performance

  • Power/Weight Ratio 25.726
  • Wing Loading 3.6lbs/ft2 (17.6kg/m2)
  • Wing Area 765.5ft2 (71.1m2)
  • Drag Points 4092

Parts

  • Number of Parts 158
  • Control Surfaces 0
  • Performance Cost 750
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  • Profile image
    6,065 dabestsock

    Cam someone make one that is regular wheels

    4 months ago
  • Profile image
    1,781 Ashdenpaw1

    It can’t climb water ☝️🤓

    7 months ago
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    17.4k TTL

    bro this thing climbed the top of the Proving grounds. In all of my time on SP, I’ve never seen this happen. Dude. You literally just blew my mind. This. Is. Insane.

    1.4 years ago
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    11.0k Mattsimus

    @Morty Open your part's XML and go to fuselage tab, create a new code block, name it collider and set its value to ConvexMesh. Now your fuselage collider will shape like the fuselage corners.

    There another called NonConvexMesh which is similar to ConvexMesh, read more here: Link

    1.6 years ago
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    9,726 Morty

    How did u change the colider of curved blocks?
    And what types of coliders exist?

    +1 1.6 years ago