Fictional Ground Vehicle - Main Battle Tank
About:
An improved 2nd generation Main Battle tank, sporting a new turret, Conveyor-Belt-Style Bustle Autoloader, and slightly improved mobility over the last model (Not yet published). An MBT that revolves in a cold-war era thought, designed to be a relatively light, fast, yet powerful platform to engage new and improving armored threats.
Controls:
ControlScheme - A variable of which it configures the control settings.
0 for more optimized PC control. (Pitch + Roll)
1 for more optimized mobile control. (Throttle + Yaw)
VTOL & Trim - Adjust Hull Angle through Hydropneumatic Supension.
Gunner Camera - Aim Turret.
Activation Groups:
1 - Reverse (Mobile Controls)
4 - Headlights
8 - Enable Turret Stabilizer
Features:
- Relatively simple realistic model to SP's limitations;
- Working Two-Plane Stabilizer;
- Working Commander's MG;
- Simulated Adjustable Hydropneumatic Suspension;
- Somewhat accurately modeled armament;
- Speed governor limit to 63km/h.
Detailed Specifications:
This section is purely speculative and is only used for world building. It might not reflect in-game performance. Take them with a grain of salt.
Survivability:
Hull Armor (mm) – 75 / 30 / 25
Turret Armor (mm) – 115 / 40 / 20
+ LFP Spaced Armor
+ Side Skirts
+ Smoke Launcher (M37A3 SLS)
Crew: 4 (Commander, Driver, Gunner, Loader)
Mobility:
Max Forward Speed: 63km/h
Max Reverse Speed: 17km/h
Power To Weight Ratio: 18.9HP/t
Engine Power: 800HP
Weight: 42.2t (metric)
Fuel Capacity: 850L Max
Sensor(s):
+ Laser Rangefinder (Gunner & Commander)
Armament:
This section is purely speculative and is only used for world building. It might not reflect in-game performance. Take them with a grain of salt.
Main Gun: C1052/B – 105mm Rifled Cannon
Two-Plane Stabilized
Capacity: 17 (Turret Autoloader) / 32 (Hull Rack)
Rate of Fire:
Autoloaded – 14.3RPM / 4.2s Reload Rate
Manual loaded – 9.4RPM / 6.4s Reload Rate
Vertical Traverse: +20°/-9° – 8°/s
Horizontal Traverse: 360° – 40°/s
Available Ammunition:- TS-62 APDS / 1484m/s Muzzle Velocity / 330mm of Penetration @0° 700m
- TS-44 HE-T / 731m/s Muzzle Velocity / 1.6kg of TNT equivalent
- TS-71 APFSDS-T / 1427m/s Muzzle Velocity / 326mm of Penetration @0° 700m
- TS-46 HESH-T / 731m/s Muzzle Velocity / 2.83kg of TNT equivalent
Coaxial Gun: AC301/A – 30mm Autocannon
Capacity: 120 Rounds
Rate of Fire: 300RPM / 0.2s Reload Rate
Available Ammunition:- M30A3 APDS-T / 1085m/s Muzzle Velocity / 107mm of Penetration @0° 200m
- M30A2 HEI-T / 1027m/s Muzzle Velocity / 314g of TNT equivalent
Commander MG: AM-88A4 – 13mm MG
Capacity: 240 rounds in a box magazine
Rate of Fire: 650RPM
Ammo Belt: AP-T
Inspired By:
- Krauss-Maffei KampfPanzer Leopard 1A3
- AMX/APX AMX-32
- Mitsubishi Heavy Industries Type 74
- Mitsubishi Heavy Industries Type 90 (Autoloader Design
Author Notes:
- If possible, avoid using this tank in low-mobile physics. Due to the nature of enhanced traction on the tires, they behave very weirdly under low-mobile physics.
- Known issue is turret traverse being awkward to use on the move due to the Two-Plane Stabilizer.
- If you have any comments, feel free to express them. Inputs and critiscism will be appreciated if conveyed in a mindful manner.
Extra Note: Upgraded Variant Soon.
Specifications
Spotlights
- MrCOPTY 4 days ago
General Characteristics
- Created On Android
- Wingspan 11.9ft (3.6m)
- Length 32.7ft (10.0m)
- Height 11.8ft (3.6m)
- Empty Weight 91,613lbs (41,555kg)
- Loaded Weight 93,119lbs (42,238kg)
Performance
- Wing Loading 3,604.6lbs/ft2 (17,599.4kg/m2)
- Wing Area 25.8ft2 (2.4m2)
- Drag Points 1395
Parts
- Number of Parts 379
- Control Surfaces 0
- Performance Cost 2,106
@ZeroWithSlashedO No problem, I understood everything well. You are not arrogant, you are a very good person. Don't worry my friend ;)
@MartennLockkenn
Thanks for understanding.
I'm sorry if I sounded so arrogant, I can be such a person if I didn't try to control my own emotions. Though your input is very appreciated and will likely be considered.
@ZeroWithSlashedO I don't like ERA either, I only put it because it is on modern tanks, I like WW2 tanks. What I meant to say was that I saw the comment about the tires and that's why I did it. No problem, I just thought you were having trouble so I helped.
I also made changes because this was the first time I saw the engine design like this.
@MartennLockkenn
I didn't really have any problems with making a custom-built track, I've seen how people do it and I originally thought that I could do my own spin of it.
I couldn't bother with the thought of dealing with too many parts. And no, I do not like using stretched tire parts, so I had to compensate.
While I'm at it, I'm going to touch up on your "improvement", a bit. I'm having a minor superiority issue, so bear with me on this one. Or even just outright ignore it.
There's a couple of reasons why I didn't do the things that you've mentioned in your improvements. First, armor.
This is a largely German based armor vehicle, and germany isn't known for using ERAs. This is ultimately my own preference, but I don't like putting ERAs on my own tank. It looks dirtier on 2nd generations since they weren't initially built with ERAs in mind (duh).
Second, engine input. There's a reason why I did it, and that is to both accomodate for mobile and PC play. Though I'm aware that some mobile players do play with Pitch+Roll on ground vehicles, sometimes one or two person like me will use Throttle+Yaw. So I made it with that in mind.
Third, weight. I wanted this vehicle to be as accurate as possible and I'm aware that it causes issues with SP's physics, mainly with the tires. I found a workaround of this by just increasing the mass of the tires and working around the traction value. I also artificially boosted it to 400% because I wanted it to have more traction to simulate it being a tank track, though that ultimately failed. Was it necessary for SP? No. Was it necessary for accuracy? Yeah.
@ZeroWithSlashedO @SPsidearm -The Tank's Tracks Have Been Redesigned.
-Active Extra Armor Has Been Added to the Front Lower Armor.
-The Engine Design Was Too Complicated, So I Simplified It (Pitch+Yaw)
-The Tank Was Unnecessarily Too Heavy.
Reduced 44,000kg>25,000kg(Too much weight makes the Fins go crazy and start behaving strangely)
-I would have worked more on your tank. Active Armors, Design Changes, ERA, Mine Clearers, etc. But unfortunately I have other structures that I am currently working on.
-I also help people who have problems with their tank structures, if you encounter a problem with your tank structures, please feel free to ask. I would be happy to help.
CLICK HERE FOR YOUR TANK
ding dong
.
konichiwa
@MartennLockkenn
teach zero how to make vanilla tracks
@ZeroWithSlashedO @SPsidearm What's the problem? Let me help you.
@SPsidearm
I see
I mean, truth be told I could make one myself
just didn't bother with it.
@ZeroWithSlashedO
No.
@MartennLockkenn is the vanilla tracks expert
@SPsidearm
@PUMPKINSIDD someone asked
Maybe i could get someone to make the tracks have actual tracks? Instead of yknow, only roadwheels.
nice
wowie
@ZeroWithSlashedO that’s real nice tbh
TAMK
noice tank
also it works for me in low physics :))
TONK
i read it as BT-42 for some reason 😭🙏
looks really cool :)
@Thydoirito
@LowQualityRepublic
@MIGFOXHOUND31BSM
@CaptainBrayden
@SPsidearm
@BlackGearCompany
@SPairforce
@DJRianGamerTheHololiveFan
This is a beautiful Tank.
@PrussianAirlines
@B1BLancer
@Antares1