Subassemblies - Missiles and Detachers
162k spefyjerbf
8.5 years ago
These weapons use detacher-missile interactions to create some interesting firing patterns. Activator 1 shoots them all. Feel free to use them.
Orange: Standard missile hive. Nothing special about this.
Red: Mass cannon. Shoots Missiles in a fan shape.
Blue: SPE Trident. A spread gun that shoots 3 missiles in a trident shape.
Light Blue: Star Cannon. My personal favorite. Shoots a projectile (4 missiles) at a very high velocity, until they split into 4 missiles.
Specifications
General Characteristics
- Created On Windows
- Wingspan 38.2ft (11.6m)
- Length 24.8ft (7.6m)
- Height 14.0ft (4.3m)
- Empty Weight 9,833lbs (4,460kg)
- Loaded Weight 9,833lbs (4,460kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 12626
Parts
- Number of Parts 116
- Control Surfaces 0
- Performance Cost 417
might use these for future tanks
@MemeKingIndustriesAndMegaCorporation Missiles are so buggy on high speed jets. I have noticed that missiles don't spawn with a speed set to the motion of the body that they are fired off of, which creates some annoying problems with mounting missiles on high speed jets. So yes, the missiles are probably hitting the jet. Try firing at low speeds to confirm what I have said, as I am probably wrong.
for some reason the light blue launcher shoots my entire plane off... and launches my cockpit 2kmpg. I mounted it on the side of my plane. is it by anychance because of the missiles hitting my plane 1400 MPH Mid-air orrrrrrrrrrrrrrrrr?
@spefyjerbf thank you ;D , I have used one of your misiles laucher on my best plane: Proto-X
@CheckerBoard Wierd. I might look into that. Does the launcher still shoot?
Lol when the light blue launcher is by itselfe and the cockpit is attached to it and then activate group 1, the launcher flies forward. @spefyjerbf
I've used your launchers in 2 of my new planes
Ok thx @spefyjerbf
@horatio I am always developing more weapons. I have plenty of projects that I am really excited about, and I don't have any weapon concepts in my mind yet, so it will be some time before I release new weapons. You can also check my profile for some older weapons. They might not be brand new, but they work very, very well.
@spefyjerbf make more launchers
Ok now I see it @spefyjerbf
@horatio It is longer range. Look farther away from the launcher to see the projectiles.
Light blue launcher won't fire
well that's just great. I will use these assemblies. not now. but I will. not soon. but later. ill release a 6x6 and ill see if I can mount some of these on other builds too. don't worry. they'll be put to use :) @spefyjerbf
@MasterMindIndustries I'm glad that you have such a high opinion of my subassembly posts! If I post a forum post about them, I will include this build, as well as various other subassembly builds that I have done. I added the "if" because I am quite busy, but I will definitely consider making a forum post. I will also link you to the post if I make it.
@spefyjerbf Right, and if it fires while standing straight on flat runway, the lowest missile will hit the ground quickly, punching the second-lowest up. Then you'll see two missiles hitting each other :D
@JackAlpha26 If you rotate the cannon, the direction of the missiles will change. You can put the cannon on its side to have a sideways spread.
Brilliant! But a little detail, actually I think the mass cannon should spread missiles sideways.
@spefyjerbf tbh i suggest you put this on the forums. you're not advertising if you do and you're just helping the community! you can do it!
@MasterMindIndustries If you use any of these subassemblies, please tag me on the build. I love seeing what other players do with my subs.
tbh ill check if I have anything pending to release and ill see if this can suit any of them
nice plane1!!!!
@WEAPONSMITH Please use them. I post these subs so people can use them. Link me to your finished build, too, so I can take a look.