“All the world I’ve seen before me, passing by.”
SP’s first true starfighter.
Basic controls:
Activator 1: Missiles online
Activator 2: Space flight mode/landing mode
(When in ag 2) VTOL: pitch orientation
(When in ag 2) Yaw: Yaw
(When in ag 2) Pitch: Thrust
Activator 7: Police lights
Taking off:
1. Activate group 2
2. VTOL about half way down
3. Throttle up
4. De-activate group 2
Normal flight has normal controls.
Space flight:
- Have activator 2 on. This activates a control gyro.
- Orient yourself with VTOL and yaw. VTOL controls pitch.
- Use pitch to activate RCN engines, which provide you with thrust!
How to get to space:
1. Begin your ascent with activator 2 on.
2. Ascend with 100% throttle.
3. When you are high enough, you will begin to slow down. This means that you are too high from normal engines.
4. Now use RCN
Landing:
- Activate group 2, then set throttle to 1%. Fly straight, and yaw to a landing pad.
- When you are over a landing pad, cut the throttle.
- The plane will slowly fall onto the landing pad.
EXO – Orbis refers to a highly versatile starfighter designed by SPEcorp’s experimental PROJECT division. The starfighter is regarded as the first true starfighter to ever be designed after an event known as the Grounding, in which all impulse drives suddenly became obsolete, grounding humanity for months. SPEcorp’s first response to the Grounding was PROJECT: Orbitas, a hefty SSTO that would allow humanity to deliver supplies to the space stations and planets in need. Next, SPEcorp saw a new necessity caused by the Grounding – defense. After the Grounding, there was no spaceworthy vehicle in existence that could adequately fill a combat role. Therefore, a few months after the release of Orbitas, SPEcorp’s PROJECT division unveiled its next design, EXO – Orbis.
The EXO- Orbis starfighter was engineered to be easy to use, as well as effective. Its exemplary mobility in space, as well as its ease of operation, makes it a common asset of governments and corporations alike. Central to the design is an RCN-based engine, in which control nozzles are repurposed to provide thrust. The engine does not require air, and is easy to power. With RCNs providing thrust, RCNs could not be used for attitude control. This constraint yielded another defining feature of the starfighter. A gyroscope controls EXO – Orbis’s attitude, which, surprisingly, made the spacecraft easy to handle. The hull is also a point of interest. EXO – Orbis is an AGRAV vehicle, and is therefore quite light. This attribute enables it to re-enter at any speed, and gives it greater acceleration in space. In the atmosphere, the starfighter’s AGRAV design gives it exemplary maneuverability. Combat, then, is fast-paced and evasive. The starfighter can only take minimal damage, but can punish an enemy with its heavy pulse shotgun, as well as missiles that have been tailored for space combat.
The starfighter has a prevalent role in law enforcement and anti-piracy operations. This model is SPEcorp’s corporate police variant, and comes with traditional white livery, as well as police warning strobes.
Specifications
General Characteristics
- Predecessor Starfighter
- Successors 10 airplane(s) +56 bonus
- Created On Windows
- Wingspan 44.9ft (13.7m)
- Length 63.1ft (19.2m)
- Height 10.5ft (3.2m)
- Empty Weight N/A
- Loaded Weight 143lbs (64kg)
Performance
- Power/Weight Ratio 94.095
- Wing Loading 3.7lbs/ft2 (17.9kg/m2)
- Wing Area 39.0ft2 (3.6m2)
- Drag Points 15517
Parts
- Number of Parts 265
- Control Surfaces 5
- Performance Cost 918
@Lucanmoonshadow Ty!
Bro.. This has to be one of the best creations I have ever seen on Simpleplanes. Super amazing job!!!
I can't figure out how to make it fly :(
@spefyjerbf OK
@UFNNICF5TF Go for it! Just be sure to use appropriate crediting practices.
@spefyjerbf can i dock your ship to my spacedock? of course will credit you
@silver Ty!
You're So close to 100 upvotes, so thought of giving it to you.;)
@Spirit117 Not sure. I test everything in high, so it should work on a high setting.
@spefyjerbf I usually keep it on low since that least impacts my performance. Is there a preferred physics setting?
@Spirit117 Odd, try changing your physics setting. That usually helps!
@spefyjerbf yes i am
@Spirit117 Are you using the gyro?
When i try to take off it glitches out and spikes downward and crashes. I'm on android if that helps.
@spefyjerbf Thanks!
@ArcturusAerospace Chances are that that comes from the physical characteristics of the aircraft itself. This aircraft, for example, has an unnaturally low mass, which gives it a high acceleration.
@spefyjerbf No, I mean something that causes the aircraft or spacecraft to hover in place without moving in any direction whatsoever. Do you know how to do that?
@ArcturusAerospace Antigravity engines? Not sure what you mean. As in how slow the fighter falls?
@spefyjerbf
How do you make antigravity engines? I can't find any on the website, so I figured that because you make such good planes, you might be able to help me.
@4Dimensional Thank you! I appreciate that you enjoy what I do with this game.
I've downloaded every (almost) single one of your creations. Good Job
I recolored it and added lasers the tactical laser system mod
@MrZergon Thank you! This one was challenging to make, and I'm glad that you are satisfied with the final result.
This is so easy to fly and really cool
@AWESOMENESS360 Thanks! I wasn't sure that it could run on mobile, so I'm pleased to know that it does.