Failed Missile ship
1,124 Shelbysine
3.4 years ago
No Tags
its unfinished, i still havent xml modded the engine a whole lot but the main reason im giving up is because i dont want to deal with the missiles and the water, they dont get a long. its in your hands now so ag1 is the missles. The panels have disabled collision for simplicity. im trying to make it simple to avoid my zumwalt issue. anyways do something good with it. the ship controls are trim for turn and vtol for cockpit contol (for failed missiles)
Specifications
General Characteristics
- Created On Android
- Wingspan 23.0ft (7.0m)
- Length 129.6ft (39.5m)
- Height 30.8ft (9.4m)
- Empty Weight 162,751lbs (73,822kg)
- Loaded Weight 165,264lbs (74,962kg)
Performance
- Power/Weight Ratio 0.203
- Wing Loading 383.8lbs/ft2 (1,874.1kg/m2)
- Wing Area 430.6ft2 (40.0m2)
- Drag Points 73786
Parts
- Number of Parts 648
- Control Surfaces 0
- Performance Cost 2,480
yes, it will fix it and make the missiles function even fully submerged
@EvilRaven31 is that right? Well that changes everything
use in XML
waterproof > true
^ that will fix the missile and water issue
An idea is to replace the cleavers with smaller missiles, the bouancy or whatever is messed up because I was trying to make the missiles float above the water