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Hawker Sea Fury

106k Hedero  4.9 years ago

The Hawker Sea Fury is a British fighter aircraft designed and manufactured by Hawker Aircraft. It was the last propeller-driven fighter to serve with the Royal Navy, and one of the fastest production single reciprocating engine aircraft ever built. So here is the Sea fury. A really agile beautiful aircraft to fly. It doesn't have guns cause I didn't feel like adding them :p. But it's super manueverable and fun to fly around. 1=Nav Lights 3=Arresting Hook 4=Folding Wings VTOL=Flaps. Enjoy!

Spotlights

General Characteristics

  • Successors 8 airplane(s) +133 bonus
  • Created On Windows
  • Wingspan 39.2ft (11.9m)
  • Length 35.1ft (10.7m)
  • Height 13.6ft (4.2m)
  • Empty Weight N/A
  • Loaded Weight 7,445lbs (3,377kg)

Performance

  • Horse Power/Weight Ratio 0.235
  • Wing Loading 20.5lbs/ft2 (100.3kg/m2)
  • Wing Area 362.6ft2 (33.7m2)
  • Drag Points 6350

Parts

  • Number of Parts 247
  • Control Surfaces 2
  • Performance Cost 1,091
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    106k Hedero

    Well, I was talking to Mustang51 a little bit ago and he said that multiple people have the same issue and its probably the beta causing it. I'm on ios and I don't know anything about files and that sorta thing. So I'm just gonna wait until the beta gets fixed. But thanks for the help.@CookieCrumz

    4.8 years ago
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    @Diloph Ok thanks

    4.9 years ago
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    @Teamjacier1 Im starting it, its ondiscord builders chat

    4.9 years ago
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    @Diloph Alright well I hope you do make it

    4.9 years ago
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    I might@Teamjacier1

    4.9 years ago
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    @Diloph yeah sure you can make it

    4.9 years ago
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    Ok, so did you want me to make a p-51? Or was it commented to hedero@Teamjacier1

    4.9 years ago
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    @Diloph

    4.9 years ago
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    Alright thanks man

    4.9 years ago
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    @Teamjacier1 he already made a P-51 I was gonna redo mine, its ugly

    4.9 years ago
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    @Diloph you want to do it? And yeah if he can make it

    4.9 years ago
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    @Teamjacier1 oh you want hedero to make a mustang?

    4.9 years ago
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    @Diloph Oh my bad well if hederos can do it that would be awesome

    4.9 years ago
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    Your replying to me on hederos plane, who do you want to make a mustang?@Teamjacier1

    4.9 years ago
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    @Diloph Its a very nice design and yes I know it's realistic keep up the good work man 👍 oh and could you make a P-51 by chance?

    4.9 years ago
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    106k Hedero

    Thanks@CookieCrumz

    4.9 years ago
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    3,300 Subnerdica

    Comrade

    4.9 years ago
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    106k Hedero

    Well thank you!@Subnerdica

    4.9 years ago
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    3,300 Subnerdica

    Have an updoot

    4.9 years ago
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    3,300 Subnerdica

    Noicely done m8

    4.9 years ago
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    106k Hedero

    Ok, well that's very interesting.@ChiChiWerx

    4.9 years ago
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    30.3k ChiChiWerx

    @Hedero no, fuel is placed wherever it will fit...many times in the wings, but also in fuselage tanks. In an airliner, often the lower level is one or more baggage compartments, but, generally, also one or more fuel tanks. Fuel management to maintain CG can be a product of fuel placement, as it is in the 737, where burning the center tank doesn’t move the CG much at all, or automatic by some sort of computer program, or manually with a fuel panel and a burn schedule. In the case of the KC-135, with so much fuel onboard, the copilot manages the fuel panel...which you can see here is the panel which sits below the dual FMSs and in front of the throttle quadrant. With so much fuel, you can also screw up the fuel burn and put the jet out of the CG envelope, which may result in issues such as a tail tip after landing to the jet potentially going out of control in flight. An interesting aside to this is that the P-51 had a big fuselage tank behind the cockpit that pushed the CG so far aft that the airplane couldn’t maneuver violently for fear of losing control. Pilots used that fuel first to compensate for this issue and return the aircraft to a more manageable CG and have more ability to maneuver and turn as hard as they could in combat. That’s akin to SP, where putting the CG and CoL too close will result in an airplane “departing” controlled flight.

    4.9 years ago
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    106k Hedero

    I see, that's pretty interesting. I Always thought that the fuel tanks on aircraft were positioned perfectly on the cg point. But I guess not. I'll definitely take it into consideration into my next builds. Also that is really awesome that you've flow a 737 and KC-135!@ChiChiWerx

    4.9 years ago
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    30.3k ChiChiWerx

    @Hedero, though it generally does move it back a little, just based on the fact that a forward CG bias demands that fuel be placed forwards on a build, it may also have a nearly neutral effect or move the CG forward, depending on where you put it. Most builds, like real aircraft, have an acceptable CG envelope, so a little CG shift during flight is expected and completely acceptable. However, you should always land with some fuel remaining, which normally helps to preserve an acceptable CG. Something else to consider is that a CG just barely forward of the main gear helps with achieving a realistic rotation speed...though that CG may not provide the best flight qualities. As the fuel burns off, the CG may shift aft, bad for the initial takeoff (aircraft may tip back onto the tail) but better for performance. In fact, in RL, several jets (B-737 and KC-135 just two examples I’ve personally flown) have tailstands for exactly this reason. While placement of the lifting surfaces relative the CG is also a way of achieving the desired flight performance, and all these factors are interrelated, the ability to fine tune the CG with fuel placement can be another tool in your arsenal.

    4.9 years ago
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    106k Hedero

    I kinda thought that using fuel to fine tune your c.g was the worst idea. Cause as you lose fuel, it slowly moves the c.g back.@ChiChiWerx

    4.9 years ago
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